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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetworkPhysicsComponent.h>
Inheritance diagram for TNetworkPhysicsInputState_External< InputType, StateType >:Public Member Functions | |
| virtual void | ValidateInput_External (InputType &Input) const =0 |
Protected Member Functions | |
| virtual | ~TNetworkPhysicsInputState_External () |
Protected Member Functions inherited from INetworkPhysicsInputState_External | |
| virtual | ~INetworkPhysicsInputState_External () |
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inlineprotectedvirtual |
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pure virtual |
Validate data received on the server from clients EXAMPLE: Validate incoming inputs from clients on the server and correct any invalid input commands. NOTE: Changes to the data in this callback will be sent from server to clients.