UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TNetworkPhysicsInputState_External< InputType, StateType > Class Template Referenceabstract

#include <NetworkPhysicsComponent.h>

+ Inheritance diagram for TNetworkPhysicsInputState_External< InputType, StateType >:

Public Member Functions

virtual void ValidateInput_External (InputType &Input) const =0
 

Protected Member Functions

virtual ~TNetworkPhysicsInputState_External ()
 
- Protected Member Functions inherited from INetworkPhysicsInputState_External
virtual ~INetworkPhysicsInputState_External ()
 

Constructor & Destructor Documentation

◆ ~TNetworkPhysicsInputState_External()

template<typename InputType , typename StateType >
virtual TNetworkPhysicsInputState_External< InputType, StateType >::~TNetworkPhysicsInputState_External ( )
inlineprotectedvirtual

Member Function Documentation

◆ ValidateInput_External()

template<typename InputType , typename StateType >
virtual void TNetworkPhysicsInputState_External< InputType, StateType >::ValidateInput_External ( InputType &  Input) const
pure virtual

Validate data received on the server from clients EXAMPLE: Validate incoming inputs from clients on the server and correct any invalid input commands. NOTE: Changes to the data in this callback will be sent from server to clients.


The documentation for this class was generated from the following file: