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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GenericOctree.h>
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| FNode (const FNode *InParent) | |
| ~FNode () | |
| UE_FORCEINLINE_HINT ElementConstIt | GetElementIt () const |
| UE_FORCEINLINE_HINT bool | IsLeaf () const |
| UE_FORCEINLINE_HINT bool | HasChild (FOctreeChildNodeRef ChildRef) const |
| UE_FORCEINLINE_HINT FNode * | GetChild (FOctreeChildNodeRef ChildRef) const |
| UE_FORCEINLINE_HINT int32 | GetElementCount () const |
| UE_FORCEINLINE_HINT int32 | GetInclusiveElementCount () const |
| UE_FORCEINLINE_HINT const ElementArrayType & | GetElements () const |
| void | ShrinkElements () |
| void | ApplyOffset (const FVector &InOffset) |
Friends | |
| class | TOctree_DEPRECATED |
A node in the octree.
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Initialization constructor.
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Destructor.
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