#include <RenderGraphAllocator.h>
◆ ForElementType()
template<
uint32 Alignment = DEFAULT_ALIGNMENT>
◆ CalculateSlackGrow()
template<
uint32 Alignment = DEFAULT_ALIGNMENT>
◆ CalculateSlackReserve()
template<
uint32 Alignment = DEFAULT_ALIGNMENT>
◆ CalculateSlackShrink()
template<
uint32 Alignment = DEFAULT_ALIGNMENT>
◆ GetAllocatedSize()
template<
uint32 Alignment = DEFAULT_ALIGNMENT>
◆ GetAllocation()
template<
uint32 Alignment = DEFAULT_ALIGNMENT>
◆ GetInitialCapacity()
template<
uint32 Alignment = DEFAULT_ALIGNMENT>
◆ HasAllocation()
template<
uint32 Alignment = DEFAULT_ALIGNMENT>
◆ MoveToEmpty()
template<
uint32 Alignment = DEFAULT_ALIGNMENT>
◆ ResizeAllocation()
template<
uint32 Alignment = DEFAULT_ALIGNMENT>
The documentation for this class was generated from the following file: