UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TRDGHandleUniqueFilter< HandleType > Class Template Reference

#include <RenderGraphDefinitions.h>

Public Member Functions

 TRDGHandleUniqueFilter ()=default
 
 TRDGHandleUniqueFilter (HandleType InHandle)
 
void Reset ()
 
void AddHandle (HandleType InHandle)
 
HandleType GetUniqueHandle () const
 

Detailed Description

template<typename HandleType>
class TRDGHandleUniqueFilter< HandleType >

Esoteric helper class which accumulates handles and will return a valid handle only if a single unique handle was added. Otherwise, it returns null until reset. This helper is chiefly used to track UAVs tagged as 'no UAV barrier'; such that a UAV barrier is issued only if a unique no-barrier UAV is used on a pass. Intended for internal use only.

Constructor & Destructor Documentation

◆ TRDGHandleUniqueFilter() [1/2]

template<typename HandleType >
TRDGHandleUniqueFilter< HandleType >::TRDGHandleUniqueFilter ( )
default

◆ TRDGHandleUniqueFilter() [2/2]

template<typename HandleType >
TRDGHandleUniqueFilter< HandleType >::TRDGHandleUniqueFilter ( HandleType  InHandle)
inline

Member Function Documentation

◆ AddHandle()

template<typename HandleType >
void TRDGHandleUniqueFilter< HandleType >::AddHandle ( HandleType  InHandle)
inline

◆ GetUniqueHandle()

template<typename HandleType >
HandleType TRDGHandleUniqueFilter< HandleType >::GetUniqueHandle ( ) const
inline

◆ Reset()

template<typename HandleType >
void TRDGHandleUniqueFilter< HandleType >::Reset ( )
inline

The documentation for this class was generated from the following file: