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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SplineMeshSceneProxy.h>
Public Member Functions | |
| TSplineMeshSceneProxyCommon () | |
| virtual | ~TSplineMeshSceneProxyCommon () |
| const FSplineMeshShaderParams & | GetSplineMeshParams () const |
| void | SetSplineTextureCoord_RenderThread (uint32 SplineIndex, FUintVector2 TexCoord) |
| void | UpdateSplineMeshParams_RenderThread (const FSplineMeshShaderParams &Params) |
Protected Member Functions | |
| void | RepackSplineMeshParams (bool bUpdateGPUScene=true) |
Protected Attributes | |
| FSplineMeshShaderParams | SplineParams |
| FSplineMeshSceneInstanceDataBuffers | SplineMeshInstanceData |
| bool | bUpdateRayTracingGeometry = true |
| FRWBuffer | RayTracingDynamicVertexBuffer |
This interface ties common functionality to the two different spline mesh scene proxies without duplicating code or introducing diamond inheritance.
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Parameters that define the spline, used to deform mesh