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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StringConv.h>
Inheritance diagram for TStringConversion< Converter, DefaultConversionSize >:Class takes one type of string and converts it to another. The class includes a chunk of presized memory of the destination type. If the presized array is too small, it mallocs the memory needed and frees on the class going out of scope.
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Construct from a compatible character range such as TStringView or TStringBuilder.
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Accessor for the converted string.
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Length of the converted string.
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