UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UDemoNetConnection Member List

This is the complete list of members for UDemoNetConnection, including all inherited members.

AbortInsideMemberFunction() constUObject
ActorChannelConstIterator() constUNetConnectioninline
ActorChannelMap() constUNetConnectioninline
ActorChannelsNum() constUNetConnectioninline
AddActorChannel(AActor *Actor, UActorChannel *Channel)UNetConnectioninline
AddDestructionInfo(FActorDestructionInfo *DestructionInfo)UNetConnectioninline
AddRef() constUObjectBase
AddReferencedObjects(UObject *InThis, FReferenceCollector &Collector)UNetConnectionstatic
AddReservedChannel(int32 ChIndex)UNetConnectioninline
AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)UObjectBaseUtility
AddToRoot()UObjectBaseUtilityinline
AllowMergeUNetConnection
AnalyticsVarsUNetConnection
AppendName(FString &ResultString) constUObjectBaseUtilityinline
AreNativePropertiesIdenticalTo(UObject *Other) constUObjectinlinevirtual
AssertValid()UNetConnectionvirtual
AtomicallyClearFlags(EObjectFlags FlagsToClear)UObjectBaseinline
AtomicallyClearInternalFlags(EInternalObjectFlags FlagsToClear) constUObjectBaseUtilityinline
AtomicallySetFlags(EObjectFlags FlagsToAdd)UObjectBaseinline
AverageFrameTimeUNetConnection
AvgLagUNetConnection
BeginDestroy()UObjectvirtual
bLastHasServerFrameTimeUNetConnection
bNeedsByteSwappingUNetConnection
bPendingDestroyUNetConnection
BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) constUObjectvirtual
CallAddReferencedObjects(FReferenceCollector &Collector)UObject
CallFunction(FFrame &Stack, RESULT_DECL, UFunction *Function)UObject
CallFunctionByNameWithArguments(const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)UObject
CallRemoteFunction(UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack)UObjectinlinevirtual
CanBeClusterRoot() constUObjectBaseUtilityinlinevirtual
CanBeInCluster() constUObjectBaseUtilityvirtual
CanCheckDefaultSubObjects(bool bForceCheck, bool &bResult) constUObjectprotected
CanCreateInCurrentContext(UObject *Template)UObjectstatic
ChallengeUNetConnection
ChannelsUNetConnection
CheckDefaultSubobjects(bool bForceCheck=false) constUObject
CheckDefaultSubobjectsInternal() constUObjectprotectedvirtual
ChildrenUNetConnection
CleanUp()UNetConnectionvirtual
CleanupDormantActorState()UNetConnectionprotected
CleanupDormantReplicatorsForActor(AActor *Actor)UNetConnection
CleanupStaleDormantReplicators()UNetConnection
ClearDormantFlushedObjectsForActor(AActor *Actor)UNetConnection
ClearDormantReplicatorsReference()UNetConnectionprotected
ClearFlags(EObjectFlags FlagsToClear)UObjectBaseUtilityinline
ClearGarbage()UObjectBaseUtilityinline
ClearInternalFlags(EInternalObjectFlags FlagsToClear) constUObjectBaseUtilityinline
ClientHasInitializedLevel(const ULevel *TestLevel) const overrideUDemoNetConnectionvirtual
ClientLoginStateUNetConnection
ClientResponseUNetConnection
ClientVisibleLevelNamesUNetConnection
Close()UNetConnectioninline
Close(FNetCloseResult &&CloseReason)UNetConnectioninline
Close(FNetResult &&CloseReason)UNetConnection
CollectDefaultSubobjects(TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) constUObject
CollectSaveOverrides(FObjectCollectSaveOverridesContext SaveContext)UObjectvirtual
ConditionalBeginDestroy()UObject
ConditionalFinishDestroy()UObject
ConditionalPostLoad()UObject
ConditionalPostLoadSubobjects(struct FObjectInstancingGraph *OuterInstanceGraph=NULL)UObject
ConditionalPreload()UObject
ConsoleCommand(const FString &Cmd, bool bWriteToLog=true)UPlayer
ConsumePacketAnalytics(FNetConnectionPacketAnalytics &Out)UNetConnection
ConsumeQueuedActorDelinquencyAnalytics(FNetQueuedActorDelinquencyAnalytics &Out)UNetConnection
ConsumeSaturationAnalytics(FNetConnectionSaturationAnalytics &Out)UNetConnection
ContainsActorChannel(const TWeakObjectPtr< AActor > &Actor)UNetConnectioninline
CountedFramesUNetConnection
CreateChannelByName(const FName &ChName, EChannelCreateFlags CreateFlags, int32 ChannelIndex=INDEX_NONE)UNetConnection
CreateChild(int32 *OutNetPlayerIndex)UNetConnection
CreateChildWithNetPlayerIndex(int32 NetPlayerIndex)UNetConnection
CreateCluster()UObjectBaseUtilityvirtual
CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)UObject
CreateDefaultSubobject(FName SubobjectName, bool bTransient=false)UObjectinline
CreateDefaultSubobject(FName SubobjectName, bool bTransient=false)UObjectinline
CreateEditorOnlyDefaultSubobject(FName SubobjectName, bool bTransient=false)UObjectinline
CreateOptionalDefaultSubobject(FName SubobjectName, bool bTransient=false)UObjectinline
CreateOptionalDefaultSubobject(FName SubobjectName, bool bTransient=false)UObjectinline
CreateReplicatorForNewActorChannel(UObject *Object)UDemoNetConnectionvirtual
CumulativeTimeUNetConnection
DECLARE_FUNCTION(ProcessInternal)UObject
DECLARE_FUNCTION(execUndefined)UObject
DECLARE_FUNCTION(execLocalVariable)UObject
DECLARE_FUNCTION(execInstanceVariable)UObject
DECLARE_FUNCTION(execDefaultVariable)UObject
DECLARE_FUNCTION(execLocalOutVariable)UObject
DECLARE_FUNCTION(execInterfaceVariable)UObject
DECLARE_FUNCTION(execClassSparseDataVariable)UObject
DECLARE_FUNCTION(execInterfaceContext)UObject
DECLARE_FUNCTION(execArrayElement)UObject
DECLARE_FUNCTION(execBoolVariable)UObject
DECLARE_FUNCTION(execClassDefaultVariable)UObject
DECLARE_FUNCTION(execEndFunctionParms)UObject
DECLARE_FUNCTION(execNothing)UObject
DECLARE_FUNCTION(execNothingInt32)UObject
DECLARE_FUNCTION(execNothingOp4a)UObject
DECLARE_FUNCTION(execBreakpoint)UObject
DECLARE_FUNCTION(execTracepoint)UObject
DECLARE_FUNCTION(execWireTracepoint)UObject
DECLARE_FUNCTION(execInstrumentation)UObject
DECLARE_FUNCTION(execEndOfScript)UObject
DECLARE_FUNCTION(execReturnNothing)UObject
DECLARE_FUNCTION(execEmptyParmValue)UObject
DECLARE_FUNCTION(execJump)UObject
DECLARE_FUNCTION(execJumpIfNot)UObject
DECLARE_FUNCTION(execAssert)UObject
DECLARE_FUNCTION(execPushExecutionFlow)UObject
DECLARE_FUNCTION(execPopExecutionFlow)UObject
DECLARE_FUNCTION(execComputedJump)UObject
DECLARE_FUNCTION(execPopExecutionFlowIfNot)UObject
DECLARE_FUNCTION(execLet)UObject
DECLARE_FUNCTION(execLetObj)UObject
DECLARE_FUNCTION(execLetWeakObjPtr)UObject
DECLARE_FUNCTION(execLetBool)UObject
DECLARE_FUNCTION(execLetDelegate)UObject
DECLARE_FUNCTION(execLetMulticastDelegate)UObject
DECLARE_FUNCTION(execAddMulticastDelegate)UObject
DECLARE_FUNCTION(execClearMulticastDelegate)UObject
DECLARE_FUNCTION(execEatReturnValue)UObject
DECLARE_FUNCTION(execRemoveMulticastDelegate)UObject
DECLARE_FUNCTION(execSelf)UObject
DECLARE_FUNCTION(execContext)UObject
DECLARE_FUNCTION(execContext_FailSilent)UObject
DECLARE_FUNCTION(execStructMemberContext)UObject
DECLARE_FUNCTION(execVirtualFunction)UObject
DECLARE_FUNCTION(execFinalFunction)UObject
DECLARE_FUNCTION(execLocalVirtualFunction)UObject
DECLARE_FUNCTION(execLocalFinalFunction)UObject
DECLARE_FUNCTION(execStructCmpEq)UObject
DECLARE_FUNCTION(execStructCmpNe)UObject
DECLARE_FUNCTION(execStructMember)UObject
DECLARE_FUNCTION(execEqualEqual_DelegateDelegate)UObject
DECLARE_FUNCTION(execNotEqual_DelegateDelegate)UObject
DECLARE_FUNCTION(execEqualEqual_DelegateFunction)UObject
DECLARE_FUNCTION(execNotEqual_DelegateFunction)UObject
DECLARE_FUNCTION(execIntConst)UObject
DECLARE_FUNCTION(execInt64Const)UObject
DECLARE_FUNCTION(execUInt64Const)UObject
DECLARE_FUNCTION(execSkipOffsetConst)UObject
DECLARE_FUNCTION(execFloatConst)UObject
DECLARE_FUNCTION(execDoubleConst)UObject
DECLARE_FUNCTION(execStringConst)UObject
DECLARE_FUNCTION(execUnicodeStringConst)UObject
DECLARE_FUNCTION(execTextConst)UObject
DECLARE_FUNCTION(execPropertyConst)UObject
DECLARE_FUNCTION(execObjectConst)UObject
DECLARE_FUNCTION(execSoftObjectConst)UObject
DECLARE_FUNCTION(execFieldPathConst)UObject
DECLARE_FUNCTION(execInstanceDelegate)UObject
DECLARE_FUNCTION(execNameConst)UObject
DECLARE_FUNCTION(execByteConst)UObject
DECLARE_FUNCTION(execIntZero)UObject
DECLARE_FUNCTION(execIntOne)UObject
DECLARE_FUNCTION(execTrue)UObject
DECLARE_FUNCTION(execFalse)UObject
DECLARE_FUNCTION(execNoObject)UObject
DECLARE_FUNCTION(execNullInterface)UObject
DECLARE_FUNCTION(execIntConstByte)UObject
DECLARE_FUNCTION(execRotationConst)UObject
DECLARE_FUNCTION(execVectorConst)UObject
DECLARE_FUNCTION(execVector3fConst)UObject
DECLARE_FUNCTION(execTransformConst)UObject
DECLARE_FUNCTION(execStructConst)UObject
DECLARE_FUNCTION(execSetArray)UObject
DECLARE_FUNCTION(execSetSet)UObject
DECLARE_FUNCTION(execSetMap)UObject
DECLARE_FUNCTION(execArrayConst)UObject
DECLARE_FUNCTION(execSetConst)UObject
DECLARE_FUNCTION(execMapConst)UObject
DECLARE_FUNCTION(execBitFieldConst)UObject
DECLARE_FUNCTION(execNew)UObject
DECLARE_FUNCTION(execClassContext)UObject
DECLARE_FUNCTION(execNativeParm)UObject
DECLARE_FUNCTION(execCast)UObject
DECLARE_FUNCTION(execDynamicCast)UObject
DECLARE_FUNCTION(execMetaCast)UObject
DECLARE_FUNCTION(execInterfaceCast)UObject
DECLARE_FUNCTION(execDoubleToFloatCast)UObject
DECLARE_FUNCTION(execFloatToDoubleCast)UObject
DECLARE_FUNCTION(execObjectToBool)UObject
DECLARE_FUNCTION(execInterfaceToBool)UObject
DECLARE_FUNCTION(execObjectToInterface)UObject
DECLARE_FUNCTION(execInterfaceToInterface)UObject
DECLARE_FUNCTION(execInterfaceToObject)UObject
DECLARE_FUNCTION(execGetDynArrayElement)UObject
DECLARE_FUNCTION(execSetDynArrayElement)UObject
DECLARE_FUNCTION(execGetDynArrayLength)UObject
DECLARE_FUNCTION(execSetDynArrayLength)UObject
DECLARE_FUNCTION(execDynArrayInsert)UObject
DECLARE_FUNCTION(execDynArrayRemove)UObject
DECLARE_FUNCTION(execDynArrayFind)UObject
DECLARE_FUNCTION(execDynArrayFindStruct)UObject
DECLARE_FUNCTION(execDynArrayAdd)UObject
DECLARE_FUNCTION(execDynArrayAddItem)UObject
DECLARE_FUNCTION(execDynArrayInsertItem)UObject
DECLARE_FUNCTION(execDynArrayRemoveItem)UObject
DECLARE_FUNCTION(execDynArraySort)UObject
DECLARE_FUNCTION(execBindDelegate)UObject
DECLARE_FUNCTION(execCallMulticastDelegate)UObject
DECLARE_FUNCTION(execLetValueOnPersistentFrame)UObject
DECLARE_FUNCTION(execCallMathFunction)UObject
DECLARE_FUNCTION(execSwitchValue)UObject
DECLARE_FUNCTION(execArrayGetByRef)UObject
DECLARE_FUNCTION(execAutoRtfmTransact)UObject
DECLARE_FUNCTION(execAutoRtfmStopTransact)UObject
DECLARE_FUNCTION(execAutoRtfmAbortIfNot)UObject
DECLARE_MULTICAST_DELEGATE_ThreeParams(FOnConnectionOpened, UNetConnection *, APlayerController *, UNetConnection *)UNetConnection
DefaultMaxChannelSizeUNetConnection
DeferredRegister(UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)UObjectBaseprotectedvirtual
Describe()UNetConnectionvirtual
DestroyIgnoredActor(AActor *Actor) overrideUDemoNetConnectionprotectedvirtual
DestroyNonNativeProperties()UObject
DestroyOwningActor()UNetConnectionprotectedvirtual
DetachExternalPackage()UObjectBaseUtility
DispatchPacket(FBitReader &Reader, int32 PacketId, bool &bOutSkipAck, bool &bOutHasBunchErrors)UNetConnectionvirtual
DriverUNetConnection
EnableEncryption(const FEncryptionData &EncryptionData)UNetConnection
EnableEncryption()UNetConnection
EnableEncryptionServer(const FEncryptionData &EncryptionData)UNetConnection
ENetFields_Private enum nameUObject
EWriteBitsDataType enum nameUNetConnection
Exec(UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)FExecvirtual
Exec_Dev(UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)FExecinlineprotectedvirtual
Exec_Editor(UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)FExecinlineprotectedvirtual
Exec_Runtime(UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)FExecinlineprotectedvirtual
ExecuteOnAllDormantReplicators(UE::Net::FExecuteForEachDormantReplicator ExecuteFunction)UNetConnection
ExecuteOnAllDormantReplicatorsOfActor(AActor *OwnerActor, UE::Net::FExecuteForEachDormantReplicator ExecuteFunction)UNetConnection
ExecuteUbergraph(int32 EntryPoint)UObject
ExpectedClientLoginMsgTypeUNetConnection
ExportCustomProperties(FOutputDevice &Out, uint32 Indent)UObjectinlinevirtual
FindActorChannel(const TWeakObjectPtr< AActor > &Actor)UNetConnectioninline
FindActorChannelRef(const TWeakObjectPtr< AActor > &Actor)UNetConnectioninline
FindAndRemoveDormantReplicator(AActor *OwnerActor, UObject *Object)UNetConnection
FindFunction(FName InName) constUObject
FindFunctionChecked(FName InName) constUObject
FindNearestCommonBaseClass(const UClass *TestClass) constUObjectBaseUtility
FinishDestroy() overrideUNetConnectionvirtual
FlushDormancy(class AActor *Actor)UNetConnectionvirtual
FlushDormancyForObject(AActor *DormantActor, UObject *ReplicatedObject)UNetConnection
FlushNet(bool bIgnoreSimulation=false) overrideUDemoNetConnectionvirtual
FlushPacketOrderCache(bool bFlushWholeCache=false)UNetConnection
FNetConnectionPacketLoss typedefUNetConnection
ForcePropertyCompare(AActor *Actor)UNetConnection
FrameTimeUNetConnection
GetActorsStarvedByClassTimeMap()UNetConnectioninline
GetAddrPort(void)UNetConnectioninlinevirtual
GetAllMarks() constUObjectBaseUtilityinline
GetArchetype() constUObject
GetArchetypeFromRequiredInfo(const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)UObjectstatic
GetArchetypeInstances(TArray< UObject * > &Instances)UObject
GetAssetRegistryTags(FAssetRegistryTagsContext Context) constUObjectvirtual
GetAssetRegistryTags(TArray< FAssetRegistryTag > &OutTags) constUObjectvirtual
GetAssetRegistryTags(FAssetData &Out) constUObject
GetAssetRegistryTags(FAssetRegistryTagsContext Context, FAssetData &Out) constUObject
GetAutoFlush() constUNetConnectioninline
GetAverageJitterInMS() constUNetConnectioninline
GetChildConnectionWithNetPlayerIndex(const int32 NetPlayerIndex)UNetConnection
GetClass() constUObjectBaseinline
GetClientHandshakeId() constUNetConnection
GetClientMakingVisibleLevelNames() constUNetConnectioninline
GetClientWorldPackageName() constUNetConnectioninline
GetConfigOverridePlatform() constUObjectinlinevirtual
GetConnectionHandle() constUNetConnectioninline
GetConnectionId() constUNetConnectioninline
GetConnectionState() constUNetConnection
GetConnectionViewTarget() constUNetConnection
GetConnectTime() constUNetConnectioninline
GetDefaultConfigFilename() constUObject
GetDefaultSubobjectByName(FName ToFind)UObject
GetDefaultSubobjects(TArray< UObject * > &OutDefaultSubobjects)UObject
GetDesc()UObjectinlinevirtual
GetDestroyedStartupOrDormantActorGUIDs()UNetConnectioninline
GetDetailedInfo() constUObject
GetDetailedInfoInternal() constUObjectinlineprotectedvirtual
GetDormantFlushedObjectsForActor(AActor *Actor)UNetConnection
GetDriver()UDemoNetConnectioninline
GetDriver() constUDemoNetConnectioninline
GetExporterName(void)UObjectinlinevirtual
GetExternalPackage() constUObjectBase
GetExternalPackageInternal() constUObjectBase
GetFaultRecovery()UNetConnectioninline
GetFlags() constUObjectBaseinline
GetFName() constUObjectBaseinline
GetFNameForStatID() constUObjectBasevirtual
GetFreeSendBufferBits()UNetConnection
GetFullGroupName(bool bStartWithOuter) constUObjectBaseUtility
GetFullName(const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) constUObjectBaseUtility
GetFullName(const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) constUObjectBaseUtility
GetFullName(FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) constUObjectBaseUtility
GetFunctionCallspace(UFunction *Function, FFrame *Stack)UObjectinlinevirtual
GetGlobalUserConfigFilename() constUObject
GetImplementingOuter() constUObjectBaseUtilityinline
GetImplementingOuterObject(const UClass *InInterfaceClass) constUObjectBaseUtility
GetInLossPercentage() constUNetConnectioninline
GetInterfaceAddress(UClass *InterfaceClass)UObjectBaseUtility
GetInternalFlags() constUObjectBaseUtilityinline
GetInTotalHandlerPackets() constUNetConnectioninline
GetInTraceCollector() constUNetConnectioninline
GetLastNotifiedPacketId() constUNetConnectionprotected
GetLastRecvAckTime() constUNetConnectioninline
GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > &OutLifetimeProps) constUObjectvirtual
GetLinker() constUObjectBaseUtility
GetLinkerCustomVersion(FGuid CustomVersionKey) constUObjectBaseUtility
GetLinkerIndex() constUObjectBaseUtility
GetLinkerLicenseeUE4Version() constUObjectBaseUtilityinline
GetLinkerLicenseeUEVersion() constUObjectBaseUtility
GetLinkerUE4Version() constUObjectBaseUtilityinline
GetLinkerUEVersion() constUObjectBaseUtility
GetLocalPlayerFunction()UNetConnection
GetMaskedFlags(EObjectFlags Mask=RF_AllFlags) constUObjectBaseUtilityinline
GetMaxSingleBunchSizeBits() constUNetConnectioninline
GetName() constUObjectBaseUtilityinline
GetName(FString &ResultString) constUObjectBaseUtilityinline
GetNativeInterfaceAddress(UClass *InterfaceClass)UObjectBaseUtility
GetNativeInterfaceAddress(UClass *InterfaceClass) constUObjectBaseUtilityinline
GetNativePropertyValues(TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) constUObjectinlinevirtual
GetNetHistogram() constUNetConnectioninline
GetNetPing()UNetConnectioninline
GetNetPlayerIndex(UChildConnection *ChildConnection, int32 *OutNetPlayerIndex)UNetConnection
GetNetPushIdDynamic() constUObjectinlinevirtual
GetNetworkCustomVersion(const FGuid &VersionGuid) constUNetConnection
GetNumTickingChannels() constUNetConnectioninline
GetOnConnectionOpened()UNetConnectioninline
GetOpenChannelMap()UDemoNetConnectioninline
GetOuter() constUObjectBaseinline
GetOutermost() constUObjectBaseUtility
GetOutermostObject() constUObjectBaseUtility
GetOutgoingBunches()UNetConnectioninline
GetOutLossPercentage() constUNetConnectioninline
GetOutTotalNotifiedPackets() constUNetConnectioninline
GetOutTraceCollector() constUNetConnectioninline
GetPackage() constUObjectBaseUtility
GetPacketAnalytics() constUNetConnection
GetParentConnectionId() constUNetConnection
GetPathName(const UObject *StopOuter=NULL) constUObjectBaseUtility
GetPathName(const UObject *StopOuter, FString &ResultString) constUObjectBaseUtility
GetPathName(const UObject *StopOuter, FStringBuilderBase &ResultString) constUObjectBaseUtility
GetPendingCloseDueToReplicationFailure() constUNetConnectioninline
GetPendingCloseDueToSocketSendFailure() constUNetConnectioninlineprotected
GetPlayerController(const UWorld *const InWorld) constUPlayer
GetPlayerOnlinePlatformName() constUNetConnectioninline
GetPreloadDependencies(TArray< UObject * > &OutDeps)UObjectvirtual
GetPrestreamPackages(TArray< UObject * > &OutPrestream)UObjectinlinevirtual
GetPrimaryAssetId() constUObjectvirtual
GetProjectUserConfigFilename() constUObject
GetQueuedActorDelinquencyAnalytics() constUNetConnection
GetRefCount() constUObjectBaseUtilityinline
GetRemoteAddr() overrideUDemoNetConnectionvirtual
GetRepContextActor() constUNetConnectioninline
GetRepContextLevel() constUNetConnectioninline
GetReplicatedCustomConditionState(FCustomPropertyConditionState &OutActiveState) constUObjectvirtual
GetReplicationConnectionDriver()UNetConnectioninline
GetResourceSizeBytes(EResourceSizeMode::Type Mode)UObjectinline
GetResourceSizeEx(FResourceSizeEx &CumulativeResourceSize)UObjectvirtual
GetRestoreForUObjectOverwrite()UObjectinlinevirtual
GetRPCDoS()UNetConnectioninline
GetSaturationAnalytics() constUNetConnection
GetSparseClassDataStruct() constUObject
GetStatID(bool bForDeferredUse=false) constUObjectBaseUtilityinline
GetSubobjectsWithStableNamesForNetworking(TArray< UObject * > &ObjList)UObjectinlinevirtual
GetTimeoutValue()UNetConnectionvirtual
GetTotalOutOfOrderPackets() constUNetConnectioninline
GetTotalOutOfOrderPacketsDuplicate() constUNetConnectioninline
GetTotalOutOfOrderPacketsLost() constUNetConnectioninline
GetTotalOutOfOrderPacketsRecovered() constUNetConnectioninline
GetTypedOuter(UClass *Target) constUObjectBaseUtility
GetTypedOuter() constUObjectBaseUtilityinline
GetUChildConnection()UNetConnectioninlinevirtual
GetUniqueID() constUObjectBaseinline
GetVersePath() constUObjectBaseUtilityvirtual
GetVoiceChannel()UNetConnection
GetWorld() const overrideUNetConnectionvirtual
GNetConnectionBeingCleanedUpUNetConnectionstatic
GracefulClose(FNetResult &&CloseReason)UNetConnection
GracefulClose(FNetCloseResult &&CloseReason)UNetConnectioninlinevirtual
HandleClientPlayer(APlayerController *PC, class UNetConnection *NetConnection) overrideUDemoNetConnectionvirtual
HandleConnectionTimeout(const FString &Error)UNetConnectionprotectedvirtual
HandlerUNetConnection
HandleReceiveCloseReason(const FString &CloseReasonList)UNetConnection
HandleReceiveNetUpgrade(uint32 RemoteNetworkVersion, EEngineNetworkRuntimeFeatures RemoteNetworkFeatures, UE::Net::ENetUpgradeSource NetUpgradeSource=UE::Net::ENetUpgradeSource::ControlChannel)UNetConnection
HasAllFlags(EObjectFlags FlagsToCheck) constUObjectBaseUtilityinline
HasAllMarks(EObjectMark Marks) constUObjectBaseUtilityinline
HasAnyFlags(EObjectFlags FlagsToCheck) constUObjectBaseUtilityinline
HasAnyInternalFlags(EInternalObjectFlags FlagsToCheck) constUObjectBaseUtilityinline
HasAnyMarks(EObjectMark Marks) constUObjectBaseUtilityinline
HasNonEditorOnlyReferences() constUObjectinlinevirtual
HasReceivedClientPacket()UNetConnectioninline
Implements() constUObjectinline
ImportCustomProperties(const TCHAR *SourceText, FFeedbackContext *Warn)UObjectinlinevirtual
InBytesUNetConnection
InBytesPerSecondUNetConnection
InitBase(UNetDriver *InDriver, class FSocket *InSocket, const FURL &InURL, EConnectionState InState, int32 InMaxPacket=0, int32 InPacketOverhead=0)UNetConnectionvirtual
InitChannelData()UNetConnectionprotected
InitConnection(class UNetDriver *InDriver, EConnectionState InState, const FURL &InURL, int32 InConnectionSpeed=0, int32 InMaxPacket=0) overrideUDemoNetConnectionvirtual
UNetConnection::InitConnectionUNetConnection
InitHandler()UNetConnectionvirtual
InitInReliableUNetConnection
InitLocalConnection(UNetDriver *InDriver, class FSocket *InSocket, const FURL &InURL, EConnectionState InState, int32 InMaxPacket=0, int32 InPacketOverhead=0) overrideUDemoNetConnectioninlinevirtual
InitOutReliableUNetConnection
InitRemoteConnection(UNetDriver *InDriver, class FSocket *InSocket, const FURL &InURL, const class FInternetAddr &InRemoteAddr, EConnectionState InState, int32 InMaxPacket=0, int32 InPacketOverhead=0) overrideUDemoNetConnectioninlinevirtual
InitSendBuffer()UNetConnectionvirtual
InitSequence(int32 IncomingSequence, int32 OutgoingSequence)UNetConnectionvirtual
InPacketIdUNetConnection
InPacketsUNetConnection
InPacketsLostUNetConnection
InPacketsPerSecondUNetConnection
InPacketsThisFrameUNetConnection
InReliableUNetConnection
InstanceSubobjectTemplates(struct FObjectInstancingGraph *InstanceGraph=NULL)UObject
InTotalBytesUNetConnection
InTotalPacketsUNetConnection
InTotalPacketsLostUNetConnection
IsA(OtherClassType SomeBase) constUObjectBaseUtilityinline
IsA() constUObjectBaseUtilityinline
IsAsset() constUObjectvirtual
IsBasedOnArchetype(const UObject *const SomeObject) constUObjectinline
IsCapturingAsRootObjectForTransaction() constUObjectinline
IsClientMsgTypeValid(const uint8 ClientMsgType)UNetConnection
IsClosingOrClosed() constUNetConnection
IsDefaultSubobject() constUObjectBaseUtility
IsDestructionThreadSafe() constUObjectvirtual
IsEditorOnly() constUObjectinlinevirtual
IsEncryptionEnabled() constUNetConnectionvirtual
IsForceInitialDirty() constUNetConnectioninline
IsFullNameStableForNetworking() constUObjectvirtual
IsGarbageEliminationEnabled()UObjectBaseUtilityinlinestatic
IsIn(const UObject *SomeOuter) constUObjectBaseUtility
IsIn(const UPackage *SomePackage) constUObjectBaseUtility
IsInA(const UClass *SomeBaseClass) constUObjectBaseUtility
IsInBlueprint() constUObject
IsInOuter(const UObject *SomeOuter) constUObjectBaseUtility
IsInPackage(const UPackage *SomePackage) constUObjectBaseUtility
IsInternalAck() constUNetConnectioninline
IsLocalizedResource() constUObjectvirtual
IsNameStableForNetworking() constUObjectvirtual
IsNative() constUObjectBaseUtilityinline
IsNetReady(bool Saturate) overrideUDemoNetConnectionvirtual
IsNetReady() const overrideUDemoNetConnectioninlinevirtual
IsPackageExternal() constUObjectBaseUtility
IsPacketSequenceWindowFull(uint32 SafetyMargin=0U)UNetConnection
IsPendingKillEnabled()UObjectBaseUtilityinlinestatic
IsPostLoadThreadSafe() constUObjectinlinevirtual
IsReadyForAsyncPostLoad() constUObjectinlinevirtual
IsReadyForFinishDestroy()UObjectinlinevirtual
IsReplay() constUNetConnectioninline
IsReplayReady() constUNetConnectioninlinevirtual
IsReservingDestroyedChannels() constUNetConnectioninline
IsRooted() constUObjectBaseUtilityinline
IsSafeForRootSet() constUObjectvirtual
IsSelected() constUObject
IsSupportedForNetworking() constUObjectvirtual
IsTemplate(EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) constUObjectBaseUtility
IsTemplateForSubobjects(EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) constUObjectBaseUtility
IsUnlimitedBunchSizeAllowed() constUNetConnectioninline
IsUnreachable() constUObjectBaseUtilityinline
IsValidLowLevel() constUObjectBase
IsValidLowLevelFast(bool bRecursive=true) constUObjectBase
KeepProcessingActorChannelBunchesMapUNetConnection
LagAccUNetConnection
LagCountUNetConnection
LastEndUNetConnection
LastGoodPacketRealtimeUNetConnection
LastOutUNetConnection
LastOutBunchUNetConnection
LastProcessedFrameUNetConnection
LastReceiveRealtimeUNetConnection
LastReceiveTimeUNetConnection
LastSendTimeUNetConnection
LastStartUNetConnection
LastTickTimeUNetConnection
LastTimeUNetConnection
LoadConfig(UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)UObject
LogCallCountUNetConnection
LogCallLastTimeUNetConnection
LogSustainedCountUNetConnection
LowLevelDescribe() overrideUDemoNetConnectionvirtual
LowLevelGetRemoteAddress(bool bAppendPort=false) overrideUDemoNetConnectionvirtual
UNetConnection::LowLevelGetRemoteAddressUNetConnection
LowLevelRename(FName NewName, UObject *NewOuter=NULL)UObjectBaseprotected
LowLevelSend(void *Data, int32 CountBits, FOutPacketTraits &Traits) overrideUDemoNetConnectionvirtual
LowLevelSendDelUNetConnection
Mark(EObjectMark Marks) constUObjectBaseUtilityinline
MarkAsEditorOnlySubobject()UObjectinlinevirtual
MarkAsGarbage()UObjectBaseUtilityinline
MarkAsReachable() constUObjectBase
MarkPackageDirty() constUObjectBaseUtility
MaxPacketUNetConnection
MaxPacketHandlerBitsUNetConnection
Modify(bool bAlwaysMarkDirty=true)UObjectinline
NamePrivateUObjectBase
NeedsLoadForClient() constUObjectvirtual
NeedsLoadForEditorGame() constUObjectinlinevirtual
NeedsLoadForServer() constUObjectvirtual
NeedsLoadForTargetPlatform(const class ITargetPlatform *TargetPlatform) constUObjectvirtual
NetAnalyticsDataUNetConnection
NetworkCongestionControlUNetConnectionprotected
NotifyActorChannelCleanedUp(UActorChannel *Channel, EChannelCloseReason CloseReason) overrideUDemoNetConnectionvirtual
NotifyActorDestroyed(AActor *Actor, bool IsSeamlessTravel=false)UNetConnectionvirtual
NotifyActorNetGUID(UActorChannel *Channel) overrideUDemoNetConnectionvirtual
NotifyAnalyticsProvider()UNetConnectionvirtual
NotifyConnectionUpdated()UNetConnectionprotected
NumAckBitsUNetConnection
NumBunchBitsUNetConnection
NumPacketIdBitsUNetConnection
NumPaddingBitsUNetConnection
OnClusterMarkedAsPendingKill()UObjectBaseUtilityinlinevirtual
OpenChannelsUNetConnection
operator<(const UObjectBaseUtility &Other) constUObjectBaseUtilityinline
OutAckPacketIdUNetConnection
OutBytesUNetConnection
OutBytesPerSecondUNetConnection
OutBytesPerSecondHistoryUNetConnection
OutLagPacketIdUNetConnection
OutLagTimeUNetConnection
OutPacketIdUNetConnection
OutPacketsUNetConnection
OutPacketsLostUNetConnection
OutPacketsPerSecondUNetConnection
OutPacketsThisFrameUNetConnection
OutputReferencers(FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)UObject
OutReliableUNetConnection
OutTotalAcksUNetConnection
OutTotalBytesUNetConnection
OutTotalPacketsUNetConnection
OutTotalPacketsLostUNetConnection
OverrideConfigSection(FString &SectionName)UObjectinlinevirtual
OverridePerObjectConfigSection(FString &SectionName)UObjectinlinevirtual
OwningActorUNetConnection
PackageMapUNetConnection
PackageMapClassUNetConnection
PacketOverheadUNetConnection
ParseParms(const TCHAR *Parms)UObject
PendingOutRecUNetConnection
PlayerIdUNetConnection
PopLastStart()UNetConnection
PostCDOContruct()UObjectinlinevirtual
PostDuplicate(bool bDuplicateForPIE)UObjectinlinevirtual
PostDuplicate(EDuplicateMode::Type DuplicateMode)UObjectinlinevirtual
PostEditImport()UObjectinlinevirtual
PostInitProperties()UObjectvirtual
PostInterpChange(FProperty *PropertyThatChanged)UObjectinlinevirtual
PostLoad()UObjectvirtual
PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph)UObjectvirtual
PostNetReceive()UObjectvirtual
PostReinitProperties()UObjectvirtual
PostReloadConfig(class FProperty *PropertyThatWasLoaded)UObjectinlinevirtual
PostRename(UObject *OldOuter, const FName OldName)UObjectvirtual
PostRepNotifies()UObjectinlinevirtual
PostSaveRoot(FObjectPostSaveRootContext ObjectSaveContext)UObjectvirtual
PostTickDispatch()UNetConnection
PreDestroyFromReplication()UObjectvirtual
PreDuplicate(FObjectDuplicationParameters &DupParams)UObjectinlinevirtual
PrefetchClass(UObject *Object)UObjectBaseinlinestatic
PrefetchOuter(UObject *Object)UObjectBaseinlinestatic
PreNetReceive()UObjectvirtual
PreSave(FObjectPreSaveContext SaveContext)UObjectvirtual
PreSaveRoot(FObjectPreSaveRootContext ObjectSaveContext)UObjectvirtual
PreTickDispatch()UNetConnection
ProcessConsoleExec(const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)UObjectinlinevirtual
ProcessEvent(UFunction *Function, void *Parms)UObjectvirtual
QueuedBitsUNetConnection
QueueNetStartupActorForRewind(AActor *Actor)UDemoNetConnectionprotected
RawPingInSecondsUNetConnection
ReadInput(float DeltaSeconds)UNetConnection
ReattachExternalPackage()UObjectBaseUtility
ReceivedNak(int32 NakPacketId)UNetConnection
ReceivedPacket(FBitReader &Reader, bool bIsReinjectedPacket=false, bool bDispatchPacket=true)UNetConnectionvirtual
ReceivedPlayerController(APlayerController *NewController)UPlayervirtual
ReceivedRawPacket(void *Data, int32 Count)UNetConnectionvirtual
ReceivedRawPacketDelUNetConnection
RegenerateClass(UClass *ClassToRegenerate, UObject *PreviousCDO)UObjectinlinevirtual
Register(class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)UObjectBaseprotected
Register(const TCHAR *PackageName, const TCHAR *Name)UObjectBaseprotected
RegisterDependencies()UObjectBaseinlineprotectedvirtual
RegisterReplicationFragments(UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)UObjectvirtual
ReinitializeProperties(UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)UObject
ReleaseRef() constUObjectBase
ReloadConfig(UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)UObject
ReloadObjectsFromModifiedConfigSections(const class FConfigModificationTracker *ChangeTracker)UObjectBaseUtilitystatic
RemoteAddrUNetConnection
RemoteAddressToString() overrideUDemoNetConnectioninlinevirtual
RemoveActorChannel(AActor *Actor)UNetConnectioninline
RemoveChild(UChildConnection *ChildConnection)UNetConnection
RemoveClassPrefix(const TCHAR *ClassName)UObjectBasestatic
RemoveDestructionInfo(FActorDestructionInfo *DestructionInfo)UNetConnectioninline
RemoveDormantReplicator(AActor *Actor, UObject *Object)UNetConnection
RemoveFromRoot()UObjectBaseUtilityinline
Rename(const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None)UObjectvirtual
RequestURLUNetConnection
ResendAllDataStateUNetConnection
ResetActorsStarvedByClassTimeMap()UNetConnectioninline
ResetDestructionInfos()UNetConnectioninline
ResetGameWorldState()UNetConnection
ResetPacketAnalytics()UNetConnection
ResetPacketBitCounts()UNetConnection
ResetQueuedActorDelinquencyAnalytics()UNetConnection
ResetSaturationAnalytics()UNetConnection
ResolveSubobject(const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)UObjectinlinevirtual
ResponseIdUNetConnection
RetrieveReferencers(TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)UObject
RootPackageHasAnyFlags(uint32 CheckFlagMask) constUObjectBaseUtility
SaveConfig(uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)UObject
SaveConfig(const FSaveConfigContext &Context)UObject
SendBufferUNetConnection
SendBunchHeaderUNetConnection
SendChallengeControlMessage()UNetConnection
SendChallengeControlMessage(const FEncryptionKeyResponse &Response)UNetConnection
SendClientEncryptionAck()UNetConnection
SendCloseReason(FNetCloseResult &&CloseReason)UNetConnectioninline
SendCloseReason(FNetResult &&CloseReason)UNetConnection
SendRawBunch(FOutBunch &Bunch, bool InAllowMerge, const FNetTraceCollector *BunchCollector)UNetConnection
SendRawBunch(FOutBunch &Bunch, bool InAllowMerge)UNetConnectioninline
SentTemporariesUNetConnection
Serialize(FArchive &Ar) overrideUDemoNetConnectionvirtual
UPlayer::Serialize(FStructuredArchive::FRecord Record)UObjectvirtual
SerializeScriptProperties(FArchive &Ar) constUObject
SerializeScriptProperties(FStructuredArchive::FSlot Slot) constUObject
SetAllowExistingChannelIndex(bool bAllow)UNetConnection
SetAutoFlush(bool bValue)UNetConnectioninline
SetClientHandshakeId(uint32 InClientHandshakeId)UNetConnection
SetClientLoginState(const EClientLoginState::Type NewState)UNetConnectionvirtual
SetClientWorldPackageName(FName NewClientWorldPackageName)UNetConnection
SetConnectionHandle(UE::Net::FConnectionHandle Handle)UNetConnectioninlineprotected
SetConnectionId(uint32 InConnectionId)UNetConnectioninline
SetConnectionState(EConnectionState ConnectionState)UNetConnection
SetEncryptionData(const FEncryptionData &EncryptionData)UNetConnection
SetEngineVersion(const FEngineVersion &InEngineVersion)UNetConnectioninline
SetExpectedClientLoginMsgType(const uint8 NewType)UNetConnection
SetExternalPackage(UPackage *InPackage)UObjectBase
SetFlags(EObjectFlags NewFlags)UObjectBaseUtilityinline
SetFlagsTo(EObjectFlags NewFlags)UObjectBaseinlineprotected
SetForceInitialDirty(bool bValue)UNetConnectioninline
SetGarbageEliminationEnabled(bool bEnabled)UObjectBaseUtilityinlinestatic
SetIgnoreActorBunches(bool bInIgnoreActorBunches, TSet< FNetworkGUID > &&InIgnoredBunchGuids)UNetConnection
SetIgnoreReservedChannels(bool bInIgnoreReservedChannels)UNetConnection
SetInternalAck(bool bValue)UNetConnectioninline
SetInternalFlags(EInternalObjectFlags FlagsToSet) constUObjectBaseUtilityinline
SetLinker(FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)UObject
SetLocalPlayerFunction(TFunction< class ULocalPlayer *(UNetConnection *, APlayerController *)> GetPlayerFunction)UNetConnection
SetNetVersionsOnArchive(FArchive &Ar) constUNetConnection
SetNetworkCustomVersions(const FCustomVersionContainer &CustomVersions)UNetConnection
SetPackageVersionLicenseeUE(int32 InPackageVersionLicenseeUE)UNetConnectioninline
SetPackageVersionUE(FPackageFileVersion InPackageVersionUE)UNetConnectioninline
SetPacketOSReceiveTime(const FPacketTimestamp &InOSReceiveTime, bool bInIsOSReceiveTimeLocal)UNetConnectioninline
SetPendingCloseDueToReplicationFailure()UNetConnection
SetPendingCloseDueToSocketSendFailure()UNetConnectionprotected
SetPlayerOnlinePlatformName(const FName InPlayerOnlinePlatformName)UNetConnection
SetReplay(bool bValue)UNetConnectioninline
SetReplicationConnectionDriver(UReplicationConnectionDriver *NewReplicationConnectionDriver)UNetConnectioninline
SetReserveDestroyedChannels(bool bInReserveChannels)UNetConnection
SetUnlimitedBunchSizeAllowed(bool bValue)UNetConnectioninline
ShouldReplicateVoicePacketFrom(const FUniqueNetId &Sender)UNetConnection
ShutdownAfterError()UObjectinlinevirtual
SkipFunction(FFrame &Stack, RESULT_DECL, UFunction *Function)UObject
SlowAssertValid()UNetConnectioninline
SourceFileTagName()UObjectstatic
StartTickingChannel(UChannel *Channel)UNetConnectioninline
StatelessConnectComponentUNetConnection
StatPeriodUNetConnection
StatUpdateTimeUNetConnection
StopTickingChannel(UChannel *Channel)UNetConnectioninline
StoreDormantReplicator(AActor *OwnerActor, UObject *Object, const TSharedRef< FObjectReplicator > &ObjectReplicator)UNetConnection
SwitchController(class APlayerController *PC)UPlayervirtual
TagSubobjects(EObjectFlags NewFlags)UObjectvirtual
TearDownReplicationConnectionDriver()UNetConnectioninline
ThisThreadAtomicallyClearedRFUnreachable()UObjectBaseUtility
Tick(float DeltaSeconds)UNetConnectionvirtual
TickCountUNetConnection
TimeSensitiveUNetConnection
TotalDelayedRPCsUNetConnection
TotalDelayedRPCsFrameCountUNetConnection
TrackLogsPerSecond()UNetConnection
TrackReplicationForAnalytics(const bool bWasSaturated)UNetConnection
TryUpdateDefaultConfigFile(const FString &SpecificFileLocation="", bool bWarnIfFail=true)UObject
UDemoNetConnection(const FObjectInitializer &ObjectInitializer)UDemoNetConnection
UE_DEPRECATED(5.4, "ClientHasInitializedLevelFor is deprecated. Use ClientHasInitializedLevel and pass the actor's level (Actor->GetLevel()) instead.") ENGINE_API virtual bool ClientHasInitializedLevelFor(const AActor *TestActor) constUNetConnection
UNetConnection(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get())UNetConnection
UNetConnection(FVTableHelper &Helper)UNetConnection
UnMark(EObjectMark Marks) constUObjectBaseUtilityinline
UObject()UObject
UObject(const FObjectInitializer &ObjectInitializer)UObject
UObject(EStaticConstructor, EObjectFlags InFlags)UObject
UObject(FVTableHelper &Helper)UObject
UObjectBase()UObjectBaseinlineprotected
UObjectBase(EObjectFlags InFlags)UObjectBaseprotected
UObjectBase(UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())UObjectBase
UObjectBaseUtility()UObjectBaseUtilityinline
UObjectBaseUtility(EObjectFlags InFlags)UObjectBaseUtilityinline
UpdateClassesExcludedFromDedicatedClient(const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)UObjectstatic
UpdateClassesExcludedFromDedicatedServer(const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)UObjectstatic
UpdateDefaultConfigFile(const FString &SpecificFileLocation="")UObject
UpdateGlobalUserConfigFile()UObject
UpdateLevelStreamStatusChangedTransactionId(const ULevelStreaming *LevelObject, const FName PackageName, bool bShouldBeVisible)UNetConnection
UpdateLevelVisibility(const struct FUpdateLevelVisibilityLevelInfo &LevelVisibility)UNetConnection
UpdateProjectUserConfigFile()UObject
UpdateSinglePropertyInConfigFile(const FProperty *InProperty, const FString &InConfigIniName)UObject
URLUNetConnection
ValidateGeneratedRepEnums(const TArray< struct FRepRecord > &ClassReps) constUObjectinlinevirtual
ValidateSendBufferUNetConnection
ViewTargetUNetConnection
WithinClass typedefUObject
WriteBitsToSendBuffer(const uint8 *Bits, const int32 SizeInBits, const uint8 *ExtraBits=NULL, const int32 ExtraSizeInBits=0, EWriteBitsDataType DataType=EWriteBitsDataType::Unknown)UNetConnection
~FExec()FExecvirtual
~UNetConnection()UNetConnectionvirtual
~UObjectBase()UObjectBasevirtual