UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UEProperty_Private::FProperty_DoNotUse Class Reference

#include <UnrealType.h>

Static Public Member Functions

static void Unsafe_AlterOffset (FProperty &Property, const int32 OffsetOverride)
 

Detailed Description

FProperty methods FOR INTERNAL USE ONLY – only authorized users should be making use of this. – DO NOT USE!

Member Function Documentation

◆ Unsafe_AlterOffset()

static void UEProperty_Private::FProperty_DoNotUse::Unsafe_AlterOffset ( FProperty Property,
const int32  OffsetOverride 
)
inlinestatic

To facilitate runtime binding with native C++ data-members, we need a way of updating a property's generated offset. This is needed for pre-generated properties, which are then loaded later, and fixed up to point at explicitly mapped C++ data-members.

Explicitly exposed for this singular case – DO NOT USE otherwise.


The documentation for this class was generated from the following file: