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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AnimDataModelHasher.h>
Public Member Functions | |
| void | UpdateBytes (const uint8 *Data, int32 Size, const TCHAR *Name) |
| void | BeginObject (const TCHAR *Name=nullptr) |
| void | EndObject () |
| template<typename T > | |
| void | UpdateData (const T &Data, const TCHAR *Name) |
| template<typename T > | |
| void | UpdateArray (const TArray< T > &Array, const TCHAR *Name) |
| template<typename T > | |
| void | UpdateArray (TConstArrayView< T > Array, const TCHAR *Name) |
| void | UpdateString (const FString &Data, const TCHAR *Name) |
| void | UpdateLegacyString (const FString &Data, const TCHAR *Name) |
| void | UpdateRichCurve (const FRichCurve &Curve, const TCHAR *Name) |
| void | UpdateVectorCurve (const FVectorCurve &VectorCurve, const TCHAR *Name) |
| void | UpdateAnimatedBoneAttributes (TConstArrayView< FAnimatedBoneAttribute > AnimatedBoneAttributes, const TCHAR *Name) |
| void | UpdateTransformCurves (TConstArrayView< FTransformCurve > TransformCurves, const TCHAR *Name) |
Base class of Hasher classes used by IAnimationDataModel classes to share code between GenerateGuid and GenerateDebugStateString. This class uses no virtuals for performance; the function that takes a Hasher should be templated on the type of the Hasher.
This base class shows the required interface and some convenience functions. It uses the Curiously Recurring Template Pattern to call the Subclass's version of internal function calls.
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Previously, some code was serializing strings as GetCharArray, which includes the null terminator, and we did not want to change behavior because it would change the key. Those sites call UpdateLegacyString instead, and the subclasses that want to preserve the key override it.
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