UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::AssetDataGather::Private::FAssetDataDiscovery Member List

This is the complete list of members for UE::AssetDataGather::Private::FAssetDataDiscovery, including all inherited members.

AddMountPoint(const FString &LocalAbsPath, FStringView LongPackageName, bool &bOutAlreadyExisted)UE::AssetDataGather::Private::FAssetDataDiscovery
EnsureCompletion()UE::AssetDataGather::Private::FAssetDataDiscovery
Exit() overrideUE::AssetDataGather::Private::FAssetDataDiscoveryvirtual
FAssetDataDiscovery()UE::AssetDataGather::Private::FAssetDataDiscovery
FMountDirUE::AssetDataGather::Private::FAssetDataDiscoveryfriend
FScanDirUE::AssetDataGather::Private::FAssetDataDiscoveryfriend
GetAllocatedSize() constUE::AssetDataGather::Private::FAssetDataDiscovery
GetAndTrimSearchResults(bool &bOutIsComplete, TArray< FString > &OutDiscoveredPaths, FFilesToSearch &OutFilesToSearch, int32 &OutNumPathsToSearch)UE::AssetDataGather::Private::FAssetDataDiscovery
GetDiagnostics(float &OutCumulativeDiscoveryTime, int32 &OutNumCachedDirectories, int32 &OutNumUncachedDirectories)UE::AssetDataGather::Private::FAssetDataDiscovery
GetSingleThreadInterface()FRunnableinlinevirtual
Init() overrideUE::AssetDataGather::Private::FAssetDataDiscoveryvirtual
IsCacheWriteEnabled() constUE::AssetDataGather::Private::FAssetDataDiscovery
IsIdle() constUE::AssetDataGather::Private::FAssetDataDiscovery
IsMonitored(FStringView LocalAbsPath) constUE::AssetDataGather::Private::FAssetDataDiscovery
IsOnAllowList(FStringView LocalAbsPath) constUE::AssetDataGather::Private::FAssetDataDiscovery
IsOnDenyList(FStringView LocalAbsPath) constUE::AssetDataGather::Private::FAssetDataDiscovery
IsSynchronous() constUE::AssetDataGather::Private::FAssetDataDiscovery
OnAdditionalMountSearchCompleted()UE::AssetDataGather::Private::FAssetDataDiscovery
OnDirectoryCreated(FStringView LocalAbsPath)UE::AssetDataGather::Private::FAssetDataDiscovery
OnFilesCreated(TConstArrayView< FString > LocalAbsPaths)UE::AssetDataGather::Private::FAssetDataDiscovery
OnInitialSearchCompleted()UE::AssetDataGather::Private::FAssetDataDiscovery
PrioritizeSearchPath(const FString &LocalAbsPath, EPriority Priority)UE::AssetDataGather::Private::FAssetDataDiscovery
RemoveMountPoint(const FString &LocalAbsPath)UE::AssetDataGather::Private::FAssetDataDiscovery
Run() overrideUE::AssetDataGather::Private::FAssetDataDiscoveryvirtual
SetPropertiesAndWait(TArrayView< FPathExistence > QueryPaths, bool bAddToAllowList, bool bForceRescan, bool bIgnoreDenyListScanFilters)UE::AssetDataGather::Private::FAssetDataDiscovery
StartAsync()UE::AssetDataGather::Private::FAssetDataDiscovery
Stop() overrideUE::AssetDataGather::Private::FAssetDataDiscoveryvirtual
TrySetDirectoryProperties(const FString &LocalAbsPath, const FSetPathProperties &Properties, bool bConfirmedExists)UE::AssetDataGather::Private::FAssetDataDiscovery
WaitForIdle(double EndTimeSeconds)UE::AssetDataGather::Private::FAssetDataDiscovery
~FAssetDataDiscovery()UE::AssetDataGather::Private::FAssetDataDiscoveryvirtual
~FRunnable()FRunnableinlinevirtual