#include <AssetRegistryImpl.h>
◆ FRWScopeLockWithPriority()
| UE_NODISCARD_CTOR UE::AssetRegistry::FRWScopeLockWithPriority::FRWScopeLockWithPriority |
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Private::FRWLockWithPriority & |
InLockObject, |
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FRWScopeLockType |
InLockType, |
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Private::ELockPriority |
InPriority = Private::PriorityHigh |
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) |
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inlineexplicit |
◆ ReleaseReadOnlyLockAndAcquireWriteLock_USE_WITH_CAUTION()
| void UE::AssetRegistry::FRWScopeLockWithPriority::ReleaseReadOnlyLockAndAcquireWriteLock_USE_WITH_CAUTION |
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inline |
◆ GuardWrapper
| TOptional<TRWScopeLock<Private::FRWLockWithPriority> > UE::AssetRegistry::FRWScopeLockWithPriority::GuardWrapper |
◆ Lock
| Private::FRWLockWithPriority& UE::AssetRegistry::FRWScopeLockWithPriority::Lock |
◆ LockType
◆ Priority
| Private::ELockPriority UE::AssetRegistry::FRWScopeLockWithPriority::Priority |
The documentation for this class was generated from the following file: