#include <HaveStates.h>
◆ FHaveStates()
| UE::CADKernel::FHaveStates::FHaveStates |
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inline |
◆ HasMarker1()
| bool UE::CADKernel::FHaveStates::HasMarker1 |
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const |
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inline |
◆ HasMarker1And2()
| bool UE::CADKernel::FHaveStates::HasMarker1And2 |
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const |
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inline |
◆ HasMarker1Or2()
| bool UE::CADKernel::FHaveStates::HasMarker1Or2 |
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const |
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inline |
◆ HasMarker2()
| bool UE::CADKernel::FHaveStates::HasMarker2 |
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const |
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inline |
◆ IsDegenerated()
| virtual bool UE::CADKernel::FHaveStates::IsDegenerated |
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const |
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inlinevirtual |
◆ IsDeleted()
| bool UE::CADKernel::FHaveStates::IsDeleted |
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const |
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inline |
◆ IsDeletedOrDegenerated()
| virtual bool UE::CADKernel::FHaveStates::IsDeletedOrDegenerated |
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const |
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inlinevirtual |
◆ IsNotToOrAlreadyProcess()
| virtual bool UE::CADKernel::FHaveStates::IsNotToOrAlreadyProcess |
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const |
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inlinevirtual |
◆ IsNotToProcess()
| virtual bool UE::CADKernel::FHaveStates::IsNotToProcess |
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const |
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inlinevirtual |
◆ IsProcessed()
| virtual bool UE::CADKernel::FHaveStates::IsProcessed |
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const |
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inlinevirtual |
◆ IsProcessedDeletedOrDegenerated()
| virtual bool UE::CADKernel::FHaveStates::IsProcessedDeletedOrDegenerated |
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const |
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inlinevirtual |
◆ IsToProcess()
| virtual bool UE::CADKernel::FHaveStates::IsToProcess |
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const |
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inlinevirtual |
◆ IsWaiting()
| virtual bool UE::CADKernel::FHaveStates::IsWaiting |
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const |
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inlinevirtual |
◆ ResetDegenerated()
| virtual void UE::CADKernel::FHaveStates::ResetDegenerated |
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const |
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inlinevirtual |
◆ ResetDeleted()
| void UE::CADKernel::FHaveStates::ResetDeleted |
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const |
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inline |
◆ ResetElementStatus()
| void UE::CADKernel::FHaveStates::ResetElementStatus |
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inline |
◆ ResetMarker1()
| void UE::CADKernel::FHaveStates::ResetMarker1 |
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const |
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inline |
◆ ResetMarker2()
| void UE::CADKernel::FHaveStates::ResetMarker2 |
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const |
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inline |
◆ ResetMarkers()
| void UE::CADKernel::FHaveStates::ResetMarkers |
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const |
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inline |
◆ ResetProcessedMarker()
| void UE::CADKernel::FHaveStates::ResetProcessedMarker |
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const |
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inline |
◆ ResetToProcessMarker()
| void UE::CADKernel::FHaveStates::ResetToProcessMarker |
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const |
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inline |
◆ ResetWaitingMarker()
| void UE::CADKernel::FHaveStates::ResetWaitingMarker |
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const |
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inline |
◆ Serialize()
◆ SetAsDegenerated()
| virtual void UE::CADKernel::FHaveStates::SetAsDegenerated |
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const |
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inlinevirtual |
◆ SetDeletedMarker()
| void UE::CADKernel::FHaveStates::SetDeletedMarker |
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const |
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inline |
◆ SetMarker1()
| void UE::CADKernel::FHaveStates::SetMarker1 |
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const |
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inline |
◆ SetMarker2()
| void UE::CADKernel::FHaveStates::SetMarker2 |
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const |
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inline |
◆ SetProcessedMarker()
| void UE::CADKernel::FHaveStates::SetProcessedMarker |
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const |
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inline |
◆ SetToProcessMarker()
| void UE::CADKernel::FHaveStates::SetToProcessMarker |
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const |
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inline |
◆ SetWaitingMarker()
| void UE::CADKernel::FHaveStates::SetWaitingMarker |
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const |
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inline |
◆ States
The documentation for this class was generated from the following file:
- Engine/Source/Runtime/Datasmith/CADKernel/Base/Public/Core/HaveStates.h