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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for UE::CADKernel::FMatrixH, including all inherited members.
| BuildChangeOfCoordinateSystemMatrix(const FVector &Xaxis, const FVector &Yaxis, const FVector &Zaxis, const FVector &Origin) | UE::CADKernel::FMatrixH | |
| Column(int32 Index) const | UE::CADKernel::FMatrixH | inline |
| FMatrixH() | UE::CADKernel::FMatrixH | inline |
| FMatrixH(const double *const InMatrix16) | UE::CADKernel::FMatrixH | inline |
| FMatrixH(const double InMatrix44[][4]) | UE::CADKernel::FMatrixH | inline |
| FMatrixH(const FVector &Origin, const FVector &Ox, const FVector &Oy, const FVector &Oz) | UE::CADKernel::FMatrixH | inline |
| FromAxisOrigin(const FVector &Axis, const FVector &Origin) | UE::CADKernel::FMatrixH | |
| Get(int32 Row, int32 Column) | UE::CADKernel::FMatrixH | inline |
| Get(int32 Row, int32 Column) const | UE::CADKernel::FMatrixH | inline |
| GetInverse() const | UE::CADKernel::FMatrixH | inline |
| GetMatrixDouble(double *OutMatrix) const | UE::CADKernel::FMatrixH | inline |
| Identity | UE::CADKernel::FMatrixH | static |
| Inverse() | UE::CADKernel::FMatrixH | |
| IsId() const | UE::CADKernel::FMatrixH | inline |
| MakeRotationMatrix(double InAngle, const FVector InAxe) | UE::CADKernel::FMatrixH | static |
| MakeScaleMatrix(FVector &Scale) | UE::CADKernel::FMatrixH | static |
| MakeScaleMatrix(double ScaleX, double ScaleY, double ScaleZ) | UE::CADKernel::FMatrixH | static |
| MakeTranslationMatrix(const FVector &InPoint) | UE::CADKernel::FMatrixH | static |
| Multiply(const FVector &InPoint) const | UE::CADKernel::FMatrixH | inline |
| Multiply(const FVector2d &Point2D) const | UE::CADKernel::FMatrixH | inline |
| Multiply2D(const FVector2d &Point2D) const | UE::CADKernel::FMatrixH | inline |
| MultiplyVector(const FVector &InVector) const | UE::CADKernel::FMatrixH | inline |
| MultiplyVector(const FVector2d &Point2D) const | UE::CADKernel::FMatrixH | inline |
| MultiplyVector(const FVector3f &InVector) const | UE::CADKernel::FMatrixH | inline |
| MultiplyVector2D(const FVector2d &Point2D) const | UE::CADKernel::FMatrixH | inline |
| operator()(int32 Row, int32 Column) | UE::CADKernel::FMatrixH | inline |
| operator()(int32 Row, int32 Column) const | UE::CADKernel::FMatrixH | inline |
| operator*(const FMatrixH &InMatrix) const | UE::CADKernel::FMatrixH | inline |
| operator*(const FVector &Point) const | UE::CADKernel::FMatrixH | inline |
| operator*=(const FMatrixH &InMatrix) | UE::CADKernel::FMatrixH | inline |
| operator+(const FMatrixH &InMatrix) const | UE::CADKernel::FMatrixH | inline |
| operator<< | UE::CADKernel::FMatrixH | friend |
| operator[](int32 Index) | UE::CADKernel::FMatrixH | inline |
| PointRotation(const FVector &PointToRotate, const FVector &Origin) const | UE::CADKernel::FMatrixH | inline |
| PointRotation(const FVector2d &PointToRotate, const FVector2d &Origin) const | UE::CADKernel::FMatrixH | inline |
| Print(EVerboseLevel level) const | UE::CADKernel::FMatrixH | |
| Row(int32 Index) const | UE::CADKernel::FMatrixH | inline |
| SetIdentity() | UE::CADKernel::FMatrixH | inline |
| Transpose() | UE::CADKernel::FMatrixH | inline |