#include <Progress.h>
◆ FProgressManager()
| UE::CADKernel::FProgressManager::FProgressManager |
( |
| ) |
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inline |
◆ ActivateProgressBar()
| virtual void UE::CADKernel::FProgressManager::ActivateProgressBar |
( |
bool |
bActive | ) |
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inlineprotectedvirtual |
◆ GetCurrentProgress()
| FProgress * UE::CADKernel::FProgressManager::GetCurrentProgress |
( |
| ) |
const |
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inlineprotected |
◆ GetCurrentStep()
| FString UE::CADKernel::FProgressManager::GetCurrentStep |
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| ) |
const |
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protectedvirtual |
- Returns
- a string describing the current step hierarchy
◆ GetProgression()
| double UE::CADKernel::FProgressManager::GetProgression |
( |
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const |
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protected |
◆ GetRoot()
| FProgress * UE::CADKernel::FProgressManager::GetRoot |
( |
| ) |
const |
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inlineprotected |
◆ SetCurrentProgress()
| void UE::CADKernel::FProgressManager::SetCurrentProgress |
( |
FProgress * |
InProgress | ) |
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protectedvirtual |
◆ Update()
| virtual void UE::CADKernel::FProgressManager::Update |
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| ) |
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inlineprotectedvirtual |
◆ FProgress
◆ CurrentProgress
| FProgress* UE::CADKernel::FProgressManager::CurrentProgress |
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protected |
◆ RootProgress
| FProgress* UE::CADKernel::FProgressManager::RootProgress |
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protected |
The documentation for this class was generated from the following files:
- Engine/Source/Runtime/Datasmith/CADKernel/Base/Public/UI/Progress.h
- Engine/Source/Runtime/Datasmith/CADKernel/Base/Private/UI/Progress.cpp