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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <EventLoopModule.h>
Inheritance diagram for UE::EventLoop::FEventLoopModule:Public Member Functions | |
| virtual void | StartupModule () override |
| virtual void | ShutdownModule () override |
| virtual bool | SupportsDynamicReloading () override |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
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overridevirtual |
Called before the module is unloaded, right before the module object is destroyed. Overloaded to shut down all loaded online subsystems
Reimplemented from IModuleInterface.
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overridevirtual |
Called right after the module DLL has been loaded and the module object has been created Overloaded to allow the default subsystem a chance to load
Reimplemented from IModuleInterface.
Override this to set whether your module is allowed to be unloaded on the fly
Reimplemented from IModuleInterface.