UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::EventLoop::FEventLoopModule Class Reference

#include <EventLoopModule.h>

+ Inheritance diagram for UE::EventLoop::FEventLoopModule:

Public Member Functions

virtual void StartupModule () override
 
virtual void ShutdownModule () override
 
virtual bool SupportsDynamicReloading () override
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Member Function Documentation

◆ ShutdownModule()

void UE::EventLoop::FEventLoopModule::ShutdownModule ( )
overridevirtual

Called before the module is unloaded, right before the module object is destroyed. Overloaded to shut down all loaded online subsystems

Reimplemented from IModuleInterface.

◆ StartupModule()

void UE::EventLoop::FEventLoopModule::StartupModule ( )
overridevirtual

Called right after the module DLL has been loaded and the module object has been created Overloaded to allow the default subsystem a chance to load

Reimplemented from IModuleInterface.

◆ SupportsDynamicReloading()

virtual bool UE::EventLoop::FEventLoopModule::SupportsDynamicReloading ( )
inlineoverridevirtual

Override this to set whether your module is allowed to be unloaded on the fly

Returns
Whether the module supports shutdown separate from the rest of the engine.

Reimplemented from IModuleInterface.


The documentation for this class was generated from the following files: