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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <EventLoopManagedStorage.h>
Public Member Functions | |
| TBaseRangeForIterator (StorageIteratorType InStorageIterator) | |
| TBaseRangeForIterator & | operator++ () |
| bool | operator== (const TBaseRangeForIterator &Rhs) const |
| bool | operator!= (const TBaseRangeForIterator &Rhs) const |
| operator bool () const | |
| bool | operator! () const |
| ItElementType & | operator* () const |
| ItElementType * | operator-> () const |
DO NOT USE DIRECTLY STL-like iterators to enable range-based for loop support.
NOT thread safe.
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conversion to "bool" returning true if the iterator is valid.
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inverse of the "bool" operator
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