UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::FIoDispatcherFilesystemStats Class Reference

#include <IoDispatcherFilesystemStats.h>

Public Member Functions

 FIoDispatcherFilesystemStats ()
 
 ~FIoDispatcherFilesystemStats ()
 
void OnReadRequestsQueued (uint64 ByteCount, uint64 ReadCount)
 
void OnFilesystemReadStarted (uint64 FileHandle, uint64 Offset, uint64 Size)
 
void OnFilesystemReadCompleted (uint64 FileHandle, uint64 Offset, uint64 Size)
 
void OnReadRequestsCompleted (uint64 ByteCount, uint64 ReadCount)
 
void OnDecompressQueued (uint64 CompressedSize, uint64 UncompressedSize)
 
void OnDecompressComplete (uint64 CompressedSize, uint64 UncompressedSize)
 
void OnBytesScattered (int64 BytesScattered)
 
void OnBlockCacheStore (uint64 NumBytes)
 
void OnBlockCacheHit (uint64 NumBytes)
 
void OnBlockCacheMiss (uint64 NumBytes)
 
void OnSequentialRead ()
 
void OnSeek (uint64 LastOffset, uint64 NewOffset)
 
void OnHandleChangeSeek ()
 
void OnTocMounted (uint64 AllocatedSize)
 
void OnTocUnmounted (uint64 AllocatedSize)
 
void OnBufferReleased ()
 
void OnBufferAllocated ()
 

Constructor & Destructor Documentation

◆ FIoDispatcherFilesystemStats()

UE::FIoDispatcherFilesystemStats::FIoDispatcherFilesystemStats ( )
inline

◆ ~FIoDispatcherFilesystemStats()

UE::FIoDispatcherFilesystemStats::~FIoDispatcherFilesystemStats ( )
inline

Member Function Documentation

◆ OnBlockCacheHit()

void UE::FIoDispatcherFilesystemStats::OnBlockCacheHit ( uint64  NumBytes)
inline

◆ OnBlockCacheMiss()

void UE::FIoDispatcherFilesystemStats::OnBlockCacheMiss ( uint64  NumBytes)
inline

◆ OnBlockCacheStore()

void UE::FIoDispatcherFilesystemStats::OnBlockCacheStore ( uint64  NumBytes)
inline

◆ OnBufferAllocated()

void UE::FIoDispatcherFilesystemStats::OnBufferAllocated ( )
inline

◆ OnBufferReleased()

void UE::FIoDispatcherFilesystemStats::OnBufferReleased ( )
inline

◆ OnBytesScattered()

void UE::FIoDispatcherFilesystemStats::OnBytesScattered ( int64  BytesScattered)
inline

◆ OnDecompressComplete()

void UE::FIoDispatcherFilesystemStats::OnDecompressComplete ( uint64  CompressedSize,
uint64  UncompressedSize 
)
inline

◆ OnDecompressQueued()

void UE::FIoDispatcherFilesystemStats::OnDecompressQueued ( uint64  CompressedSize,
uint64  UncompressedSize 
)
inline

◆ OnFilesystemReadCompleted()

void UE::FIoDispatcherFilesystemStats::OnFilesystemReadCompleted ( uint64  FileHandle,
uint64  Offset,
uint64  Size 
)
inline

◆ OnFilesystemReadStarted()

void UE::FIoDispatcherFilesystemStats::OnFilesystemReadStarted ( uint64  FileHandle,
uint64  Offset,
uint64  Size 
)
inline

◆ OnHandleChangeSeek()

void UE::FIoDispatcherFilesystemStats::OnHandleChangeSeek ( )
inline

◆ OnReadRequestsCompleted()

void UE::FIoDispatcherFilesystemStats::OnReadRequestsCompleted ( uint64  ByteCount,
uint64  ReadCount 
)
inline

◆ OnReadRequestsQueued()

void UE::FIoDispatcherFilesystemStats::OnReadRequestsQueued ( uint64  ByteCount,
uint64  ReadCount 
)
inline

◆ OnSeek()

void UE::FIoDispatcherFilesystemStats::OnSeek ( uint64  LastOffset,
uint64  NewOffset 
)
inline

◆ OnSequentialRead()

void UE::FIoDispatcherFilesystemStats::OnSequentialRead ( )
inline

◆ OnTocMounted()

void UE::FIoDispatcherFilesystemStats::OnTocMounted ( uint64  AllocatedSize)
inline

◆ OnTocUnmounted()

void UE::FIoDispatcherFilesystemStats::OnTocUnmounted ( uint64  AllocatedSize)
inline

The documentation for this class was generated from the following file: