UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::FPropertyPathNameTree::FConstIterator Class Reference

#include <PropertyPathNameTree.h>

Public Member Functions

 FConstIterator (const TMap< FKey, FValue >::TConstIterator &InNodeIt)
 
FConstIteratoroperator++ ()
 
 operator bool () const
 
bool operator== (const FConstIterator &Rhs) const
 
bool operator!= (const FConstIterator &Rhs) const
 
FName GetName () const
 
FPropertyTypeName GetType () const
 
FConstNode GetNode () const
 

Constructor & Destructor Documentation

◆ FConstIterator()

UE::FPropertyPathNameTree::FConstIterator::FConstIterator ( const TMap< FKey, FValue >::TConstIterator InNodeIt)
inlineexplicit

Member Function Documentation

◆ GetName()

FName UE::FPropertyPathNameTree::FConstIterator::GetName ( ) const
inline

◆ GetNode()

FConstNode UE::FPropertyPathNameTree::FConstIterator::GetNode ( ) const
inline

◆ GetType()

FPropertyTypeName UE::FPropertyPathNameTree::FConstIterator::GetType ( ) const
inline

◆ operator bool()

UE::FPropertyPathNameTree::FConstIterator::operator bool ( ) const
inlineexplicit

◆ operator!=()

bool UE::FPropertyPathNameTree::FConstIterator::operator!= ( const FConstIterator Rhs) const
inline

◆ operator++()

FConstIterator & UE::FPropertyPathNameTree::FConstIterator::operator++ ( )
inline

◆ operator==()

bool UE::FPropertyPathNameTree::FConstIterator::operator== ( const FConstIterator Rhs) const
inline

The documentation for this class was generated from the following file: