UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::GC::FSlowAROManager Class Reference

Public Member Functions

void RegisterImplementation (ObjectAROFn ARO, EAROFlags Flags)
 
int32 FindImplementation (ObjectAROFn ARO) const
 
void SetupWorkerQueues (int32 InNumWorkers)
 
FORCEINLINE_DEBUGGABLE void CallSync (int32 AROIdx, UObject *Object, FReferenceCollector &Collector)
 
FORCEINLINE_DEBUGGABLE bool QueueCall (int32 AROIdx, int32 WorkerIdx, UObject *Object)
 
FORCEINLINE_DEBUGGABLE void DrainLocalUnbalancedQueues (FWorkerContext &Context, FReferenceCollector &Collector)
 
bool ProcessAllQueues (FWorkerContext &Context, FReferenceCollector &Collector)
 
void ResetWorkerQueues ()
 
int32 NumAROs () const
 

Member Function Documentation

◆ CallSync()

FORCEINLINE_DEBUGGABLE void UE::GC::FSlowAROManager::CallSync ( int32  AROIdx,
UObject Object,
FReferenceCollector Collector 
)
inline

◆ DrainLocalUnbalancedQueues()

FORCEINLINE_DEBUGGABLE void UE::GC::FSlowAROManager::DrainLocalUnbalancedQueues ( FWorkerContext Context,
FReferenceCollector Collector 
)
inline

◆ FindImplementation()

int32 UE::GC::FSlowAROManager::FindImplementation ( ObjectAROFn  ARO) const
inline

◆ NumAROs()

int32 UE::GC::FSlowAROManager::NumAROs ( ) const
inline

◆ ProcessAllQueues()

bool UE::GC::FSlowAROManager::ProcessAllQueues ( FWorkerContext Context,
FReferenceCollector Collector 
)
inline

◆ QueueCall()

FORCEINLINE_DEBUGGABLE bool UE::GC::FSlowAROManager::QueueCall ( int32  AROIdx,
int32  WorkerIdx,
UObject Object 
)
inline

◆ RegisterImplementation()

void UE::GC::FSlowAROManager::RegisterImplementation ( ObjectAROFn  ARO,
EAROFlags  Flags 
)
inline

◆ ResetWorkerQueues()

void UE::GC::FSlowAROManager::ResetWorkerQueues ( )
inline

◆ SetupWorkerQueues()

void UE::GC::FSlowAROManager::SetupWorkerQueues ( int32  InNumWorkers)
inline

The documentation for this class was generated from the following file: