template<
EBCSplineType SplineType,
bool bIsRadial>
class UE::Geometry::FBCSplineFilter< SplineType, bIsRadial >
- Parameters
-
| SplineType | The BC-spline filter type (predefined B/C parameters) |
| bIsRadial | When true, use Euclidean distance to compute filter weights: Weight = Filter(sqrt(X*X + Y*Y)). Otherwise use linear 1D distance in X/Y separately: WX = Filter(X), WY = Filter(Y), Weight = WX*WY |
TODO The Unreal naming convention uses the T prefix for template functions. This would require deprecation. TODO Consider removing the Abs from GetWeight since distances are non-negative. This would require deprecation. TODO Consider using constexpr polynomial coefficients to make this class smaller