#include <BoxFilter.h>
◆ FBoxFilter()
| UE::Geometry::FBoxFilter::FBoxFilter |
( |
const float |
RadiusIn | ) |
|
|
inline |
◆ GetWeight()
| float UE::Geometry::FBoxFilter::GetWeight |
( |
const FVector2d & |
Dist | ) |
const |
|
inline |
- Returns
- The filter weight given a 2D distance vector
- Note
- Works on general 2D point sets i.e., does not assume Cartesian/pixel grids
◆ IsInFilterRegion()
| bool UE::Geometry::FBoxFilter::IsInFilterRegion |
( |
const FVector2d & |
Dist | ) |
const |
|
inline |
- Returns
- true if the given 2D distance vector is in the region where the filter is defined and false otherwise
The documentation for this class was generated from the following file:
- Engine/Source/Runtime/GeometryCore/Public/Image/BoxFilter.h