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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <Delaunay3.h>
Public Member Functions | |
| GEOMETRYCORE_API bool | Triangulate (TArrayView< const TVector< double > > Vertices) |
| GEOMETRYCORE_API bool | Triangulate (TArrayView< const TVector< float > > Vertices) |
| GEOMETRYCORE_API TArray< FIndex4i > | GetTetrahedraAsFIndex4i (bool bReverseOrientation=false) const |
| GEOMETRYCORE_API TArray< FIntVector4 > | GetTetrahedra (bool bReverseOrientation=false) const |
| GEOMETRYCORE_API bool | IsDelaunay (TArrayView< const FVector3f > Vertices) const |
| GEOMETRYCORE_API bool | IsDelaunay (TArrayView< const FVector3d > Vertices) const |
Public Attributes | |
| FRandomStream | RandomStream |
Protected Attributes | |
| TPimplPtr< FDelaunay3Connectivity > | Connectivity |
| TArray< FIntVector4 > UE::Geometry::FDelaunay3::GetTetrahedra | ( | bool | bReverseOrientation = false | ) | const |
| TArray< FIndex4i > UE::Geometry::FDelaunay3::GetTetrahedraAsFIndex4i | ( | bool | bReverseOrientation = false | ) | const |
| bool UE::Geometry::FDelaunay3::IsDelaunay | ( | TArrayView< const FVector3d > | Vertices | ) | const |
| bool UE::Geometry::FDelaunay3::IsDelaunay | ( | TArrayView< const FVector3f > | Vertices | ) | const |
| bool UE::Geometry::FDelaunay3::Triangulate | ( | TArrayView< const TVector< double > > | Vertices | ) |
Compute a 3D Delaunay triangulation. Note this clears any previously-held triangulation data, and triangulates the passed-in vertices from scratch
| bool UE::Geometry::FDelaunay3::Triangulate | ( | TArrayView< const TVector< float > > | Vertices | ) |
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protected |
| FRandomStream UE::Geometry::FDelaunay3::RandomStream |