UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::FDynamicFlagArray Class Reference

#include <SparseDynamicOctree3.h>

Public Member Functions

 FDynamicFlagArray ()
 
void Set (uint32 BitIndex, bool bValue)
 
bool Get (uint32 BitIndex) const
 

Public Attributes

TBitArray BitArray
 
uint32 MaxIndex = 0
 

Static Public Attributes

static constexpr int32 GrowChunkSize = 0xFFF
 

Detailed Description

Utility class that allows for get/set of a flag for each integer ID, where the flag set automatically grows to contain whatever integer ID is passed

Constructor & Destructor Documentation

◆ FDynamicFlagArray()

UE::Geometry::FDynamicFlagArray::FDynamicFlagArray ( )
inline

Member Function Documentation

◆ Get()

bool UE::Geometry::FDynamicFlagArray::Get ( uint32  BitIndex) const
inline

◆ Set()

void UE::Geometry::FDynamicFlagArray::Set ( uint32  BitIndex,
bool  bValue 
)
inline

Member Data Documentation

◆ BitArray

TBitArray UE::Geometry::FDynamicFlagArray::BitArray

◆ GrowChunkSize

constexpr int32 FDynamicFlagArray::GrowChunkSize = 0xFFF
staticconstexpr

◆ MaxIndex

uint32 UE::Geometry::FDynamicFlagArray::MaxIndex = 0

The documentation for this class was generated from the following files: