#include <DynamicMeshSculptLayers.h>
◆ CopyThroughMapping()
◆ DiscardSculptLayer()
| bool FDynamicMeshSculptLayers::DiscardSculptLayer |
( |
int32 |
LayerIndex | ) |
|
◆ GetActiveLayer()
| int32 UE::Geometry::FDynamicMeshSculptLayers::GetActiveLayer |
( |
| ) |
const |
|
inline |
◆ GetLayer() [1/2]
◆ GetLayer() [2/2]
◆ GetLayerWeights()
◆ IsEnabled()
| bool UE::Geometry::FDynamicMeshSculptLayers::IsEnabled |
( |
| ) |
const |
|
inline |
◆ MergeSculptLayers()
| bool FDynamicMeshSculptLayers::MergeSculptLayers |
( |
int32 |
StartIndex, |
|
|
int32 |
EndIndex, |
|
|
bool |
bUseWeights |
|
) |
| |
◆ MoveLayer()
| bool FDynamicMeshSculptLayers::MoveLayer |
( |
const int32 |
InitLayerIndex, |
|
|
const int32 |
TargetIndex |
|
) |
| |
◆ NumLayers()
| int32 UE::Geometry::FDynamicMeshSculptLayers::NumLayers |
( |
| ) |
const |
|
inline |
◆ RebuildMesh()
| void UE::Geometry::FDynamicMeshSculptLayers::RebuildMesh |
( |
| ) |
|
|
inline |
◆ SetActiveLayer()
| int32 FDynamicMeshSculptLayers::SetActiveLayer |
( |
int32 |
LayerIndex | ) |
|
◆ UpdateLayersFromMesh()
| bool FDynamicMeshSculptLayers::UpdateLayersFromMesh |
( |
| ) |
|
◆ UpdateLayerWeights()
◆ FDynamicMeshAttributeSet
The documentation for this class was generated from the following files: