| Apply(FDynamicMeshAttributeBase *Attribute, bool bRevert) const override | UE::Geometry::FDynamicMeshTriangleAttributeChange< AttribValueType, AttribDimension > | inlinevirtual |
| UE::Geometry::TDynamicAttributeChangeBase::Apply(TDynamicAttributeBase< ParentType > *Attribute, bool bRevert) const | UE::Geometry::TDynamicAttributeChangeBase< ParentType > | inlinevirtual |
| FDynamicMeshTriangleAttributeChange() | UE::Geometry::FDynamicMeshTriangleAttributeChange< AttribValueType, AttribDimension > | inline |
| SaveInitialTriangle(const FDynamicMeshAttributeBase *Attribute, int TriangleID) override | UE::Geometry::FDynamicMeshTriangleAttributeChange< AttribValueType, AttribDimension > | inlinevirtual |
| UE::Geometry::TDynamicAttributeChangeBase::SaveInitialTriangle(const TDynamicAttributeBase< ParentType > *Attribute, int TriangleID) | UE::Geometry::TDynamicAttributeChangeBase< ParentType > | inlinevirtual |
| SaveInitialVertex(const TDynamicAttributeBase< ParentType > *Attribute, int VertexID) | UE::Geometry::TDynamicAttributeChangeBase< ParentType > | inlinevirtual |
| StoreAllFinalTriangles(const FDynamicMeshAttributeBase *Attribute, const TArray< int > &TriangleIDs) override | UE::Geometry::FDynamicMeshTriangleAttributeChange< AttribValueType, AttribDimension > | inlinevirtual |
| UE::Geometry::TDynamicAttributeChangeBase::StoreAllFinalTriangles(const TDynamicAttributeBase< ParentType > *Attribute, const TArray< int > &TriangleIDs) | UE::Geometry::TDynamicAttributeChangeBase< ParentType > | inlinevirtual |
| StoreAllFinalVertices(const TDynamicAttributeBase< ParentType > *Attribute, const TArray< int > &TriangleIDs) | UE::Geometry::TDynamicAttributeChangeBase< ParentType > | inlinevirtual |
| StoreAllFinalVertices(const TDynamicAttributeBase< ParentType > *Attribute, const TSet< int > &TriangleIDs) | UE::Geometry::TDynamicAttributeChangeBase< ParentType > | inlinevirtual |
| ~FDynamicMeshTriangleAttributeChange() | UE::Geometry::FDynamicMeshTriangleAttributeChange< AttribValueType, AttribDimension > | inlinevirtual |
| ~TDynamicAttributeChangeBase() | UE::Geometry::TDynamicAttributeChangeBase< ParentType > | inlinevirtual |