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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <DynamicAttribute.h>
Inheritance diagram for UE::Geometry::TDynamicAttributeChangeBase< ParentType >:Public Member Functions | |
| virtual | ~TDynamicAttributeChangeBase () |
| virtual void | SaveInitialTriangle (const TDynamicAttributeBase< ParentType > *Attribute, int TriangleID) |
| virtual void | SaveInitialVertex (const TDynamicAttributeBase< ParentType > *Attribute, int VertexID) |
| virtual void | StoreAllFinalTriangles (const TDynamicAttributeBase< ParentType > *Attribute, const TArray< int > &TriangleIDs) |
| virtual void | StoreAllFinalVertices (const TDynamicAttributeBase< ParentType > *Attribute, const TArray< int > &TriangleIDs) |
| virtual void | StoreAllFinalVertices (const TDynamicAttributeBase< ParentType > *Attribute, const TSet< int > &TriangleIDs) |
| virtual bool | Apply (TDynamicAttributeBase< ParentType > *Attribute, bool bRevert) const |
Generic base class for change tracking of an attribute layer
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