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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <DynamicVertexSkinWeightsAttribute.h>
Inheritance diagram for UE::Geometry::TDynamicVertexSkinWeightsAttributeChange< ParentType >:Public Member Functions | |
| TDynamicVertexSkinWeightsAttributeChange ()=default | |
| virtual | ~TDynamicVertexSkinWeightsAttributeChange () override=default |
| void | SaveInitialVertex (const TDynamicAttributeBase< ParentType > *Attribute, int VertexID) override |
| void | StoreAllFinalVertices (const TDynamicAttributeBase< ParentType > *Attribute, const TSet< int > &VertexIDs) override |
| bool | Apply (TDynamicAttributeBase< ParentType > *Attribute, bool bRevert) const override |
Public Member Functions inherited from UE::Geometry::TDynamicAttributeChangeBase< ParentType > | |
| virtual | ~TDynamicAttributeChangeBase () |
| virtual void | SaveInitialTriangle (const TDynamicAttributeBase< ParentType > *Attribute, int TriangleID) |
| virtual void | StoreAllFinalTriangles (const TDynamicAttributeBase< ParentType > *Attribute, const TArray< int > &TriangleIDs) |
| virtual void | StoreAllFinalVertices (const TDynamicAttributeBase< ParentType > *Attribute, const TArray< int > &TriangleIDs) |
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default |
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overridevirtualdefault |
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overridevirtual |
Reimplemented from UE::Geometry::TDynamicAttributeChangeBase< ParentType >.
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overridevirtual |
Reimplemented from UE::Geometry::TDynamicAttributeChangeBase< ParentType >.
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overridevirtual |
Reimplemented from UE::Geometry::TDynamicAttributeChangeBase< ParentType >.