#include <NonManifoldMappingSupport.h>
◆ FNonManifoldMappingSupport()
| UE::Geometry::FNonManifoldMappingSupport::FNonManifoldMappingSupport |
( |
const FDynamicMesh3 & |
Mesh | ) |
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◆ AttachNonManifoldVertexMappingData()
| bool UE::Geometry::FNonManifoldMappingSupport::AttachNonManifoldVertexMappingData |
( |
const TArray< int32 > & |
VertexToNonManifoldVertexIDMap, |
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FDynamicMesh3 & |
MeshInOut |
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) |
| |
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static |
◆ GetOriginalNonManifoldVertexID()
| int32 UE::Geometry::FNonManifoldMappingSupport::GetOriginalNonManifoldVertexID |
( |
const int32 |
vid | ) |
const |
◆ IsNonManifoldVertexID()
| bool UE::Geometry::FNonManifoldMappingSupport::IsNonManifoldVertexID |
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const int32 |
vid | ) |
const |
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inline |
◆ IsNonManifoldVertexInSource()
| bool UE::Geometry::FNonManifoldMappingSupport::IsNonManifoldVertexInSource |
( |
| ) |
const |
◆ RemoveAllNonManifoldMappingData()
◆ RemoveNonManifoldVertexMappingData()
| void UE::Geometry::FNonManifoldMappingSupport::RemoveNonManifoldVertexMappingData |
( |
FDynamicMesh3 & |
MeshInOut | ) |
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static |
◆ Reset()
◆ DynamicMesh
| const FDynamicMesh3* UE::Geometry::FNonManifoldMappingSupport::DynamicMesh = nullptr |
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protected |
◆ NonManifoldMeshVIDsAttrName
| FName UE::Geometry::FNonManifoldMappingSupport::NonManifoldMeshVIDsAttrName = FName(TEXT("NonManifoldVIDAttr")) |
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static |
◆ NonManifoldSrcVIDsAttribute
The documentation for this class was generated from the following files: