UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::FSphereCovering Member List

This is the complete list of members for UE::Geometry::FSphereCovering, including all inherited members.

AddNegativeSpace(const TFastWindingTree< FDynamicMesh3 > &Spatial, const FNegativeSpaceSampleSettings &Settings, bool bHasFlippedTriangles)UE::Geometry::FSphereCovering
AddNegativeSpace(const TFastWindingTree< FDynamicMesh3 > &Spatial, const FNegativeSpaceSampleSettings &Settings)UE::Geometry::FSphereCoveringinline
AddSphere(FVector3d InCenter, double InRadius)UE::Geometry::FSphereCoveringinline
Append(const FSphereCovering &Other)UE::Geometry::FSphereCoveringinline
AppendSpheres(TArrayView< const UE::Math::TSphere< double > > Spheres)UE::Geometry::FSphereCoveringinline
AppendTransformed(const FSphereCovering &Other, const FTransform &Transform)UE::Geometry::FSphereCoveringinline
ApplyTransform(const FTransform &Transform)UE::Geometry::FSphereCoveringinline
GetCenter(int32 Idx) constUE::Geometry::FSphereCoveringinline
GetRadius(int32 Idx) constUE::Geometry::FSphereCoveringinline
Num() constUE::Geometry::FSphereCoveringinline
RemoveSmaller(double MinRadius)UE::Geometry::FSphereCoveringinline
Reset()UE::Geometry::FSphereCoveringinline
SetRadius(int32 Idx, double UpdateRadius)UE::Geometry::FSphereCoveringinline