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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for UE::Geometry::FSphereCovering, including all inherited members.
| AddNegativeSpace(const TFastWindingTree< FDynamicMesh3 > &Spatial, const FNegativeSpaceSampleSettings &Settings, bool bHasFlippedTriangles) | UE::Geometry::FSphereCovering | |
| AddNegativeSpace(const TFastWindingTree< FDynamicMesh3 > &Spatial, const FNegativeSpaceSampleSettings &Settings) | UE::Geometry::FSphereCovering | inline |
| AddSphere(FVector3d InCenter, double InRadius) | UE::Geometry::FSphereCovering | inline |
| Append(const FSphereCovering &Other) | UE::Geometry::FSphereCovering | inline |
| AppendSpheres(TArrayView< const UE::Math::TSphere< double > > Spheres) | UE::Geometry::FSphereCovering | inline |
| AppendTransformed(const FSphereCovering &Other, const FTransform &Transform) | UE::Geometry::FSphereCovering | inline |
| ApplyTransform(const FTransform &Transform) | UE::Geometry::FSphereCovering | inline |
| GetCenter(int32 Idx) const | UE::Geometry::FSphereCovering | inline |
| GetRadius(int32 Idx) const | UE::Geometry::FSphereCovering | inline |
| Num() const | UE::Geometry::FSphereCovering | inline |
| RemoveSmaller(double MinRadius) | UE::Geometry::FSphereCovering | inline |
| Reset() | UE::Geometry::FSphereCovering | inline |
| SetRadius(int32 Idx, double UpdateRadius) | UE::Geometry::FSphereCovering | inline |