#include <ConvexDecomposition3.h>
◆ AddNegativeSpace() [1/2]
◆ AddNegativeSpace() [2/2]
◆ AddSphere()
◆ Append()
◆ AppendSpheres()
◆ AppendTransformed()
◆ ApplyTransform()
| void UE::Geometry::FSphereCovering::ApplyTransform |
( |
const FTransform & |
Transform | ) |
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inline |
◆ GetCenter()
◆ GetRadius()
| double UE::Geometry::FSphereCovering::GetRadius |
( |
int32 |
Idx | ) |
const |
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inline |
◆ Num()
| int32 UE::Geometry::FSphereCovering::Num |
( |
| ) |
const |
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inline |
◆ RemoveSmaller()
| void UE::Geometry::FSphereCovering::RemoveSmaller |
( |
double |
MinRadius | ) |
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inline |
◆ Reset()
| void UE::Geometry::FSphereCovering::Reset |
( |
| ) |
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inline |
◆ SetRadius()
| void UE::Geometry::FSphereCovering::SetRadius |
( |
int32 |
Idx, |
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|
double |
UpdateRadius |
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) |
| |
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inline |
The documentation for this class was generated from the following files: