#include <SpatialInterfaces.h>
IIntersectionTarget is an object that can be intersected with a ray
◆ ~IIntersectionTarget()
| virtual UE::Geometry::IIntersectionTarget::~IIntersectionTarget |
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inlinevirtual |
◆ HasNormal()
| virtual bool UE::Geometry::IIntersectionTarget::HasNormal |
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pure virtual |
- Returns
- true if RayIntersect will return a normal
◆ RayIntersect()
- Parameters
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| Ray | query ray |
| HitOut | returned hit point |
| HitNormalOut | returned hit point normal |
- Returns
- true if ray hit the object
The documentation for this class was generated from the following file: