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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for UE::Geometry::IMeshSpatial, including all inherited members.
| FindAllHitTriangles(const FRay3d &Ray, TArray< MeshIntersection::FHitIntersectionResult > &OutHits, const FQueryOptions &Options=FQueryOptions()) const =0 | UE::Geometry::IMeshSpatial | pure virtual |
| FindNearestHitTriangle(const FRay3d &Ray, const FQueryOptions &Options=FQueryOptions()) const | UE::Geometry::IMeshSpatial | inlinevirtual |
| FindNearestHitTriangle(const FRay3d &Ray, double &NearestT, int &TID, const FQueryOptions &Options=FQueryOptions()) const | UE::Geometry::IMeshSpatial | inlinevirtual |
| FindNearestHitTriangle(const FRay3d &Ray, double &NearestT, int &TID, FVector3d &BaryCoords, const FQueryOptions &Options=FQueryOptions()) const =0 | UE::Geometry::IMeshSpatial | pure virtual |
| FindNearestTriangle(const FVector3d &Point, double &NearestDistSqrOut, const FQueryOptions &Options=FQueryOptions()) const =0 | UE::Geometry::IMeshSpatial | pure virtual |
| IsInside(const FVector3d &Point) const =0 | UE::Geometry::ISpatial | pure virtual |
| SupportsNearestTriangle() const =0 | UE::Geometry::IMeshSpatial | pure virtual |
| SupportsPointContainment() const =0 | UE::Geometry::ISpatial | pure virtual |
| SupportsTriangleRayIntersection() const =0 | UE::Geometry::IMeshSpatial | pure virtual |
| ~IMeshSpatial()=default | UE::Geometry::IMeshSpatial | virtual |
| ~ISpatial()=default | UE::Geometry::ISpatial | virtual |