![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ToDynamicMesh.h>
Public Types | |
| using | OverlayType = typename TOverlayTraits< AttrType >::OverlayType |
| using | FVertexAttr = TVertexAttr< AttrType > |
Public Member Functions | |
| TAttrWelder () | |
| TAttrWelder (OverlayType *OverlayIn) | |
| int | FindOrAddUnique (const AttrType &AttrValue, int VertexID) |
Public Attributes | |
| TMap< FVertexAttr, int > | UniqueVertexAttrs |
| OverlayType * | Overlay |
| using UE::Geometry::TAttrWelder< AttrType >::FVertexAttr = TVertexAttr<AttrType> |
| using UE::Geometry::TAttrWelder< AttrType >::OverlayType = typename TOverlayTraits<AttrType>::OverlayType |
|
inline |
|
inline |
|
inline |
| OverlayType* UE::Geometry::TAttrWelder< AttrType >::Overlay |
| TMap<FVertexAttr, int> UE::Geometry::TAttrWelder< AttrType >::UniqueVertexAttrs |