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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetResultManager.h>
Inheritance diagram for UE::Net::FNetResultHandler:Public Member Functions | |
| FNetResultHandler ()=default | |
| virtual | ~FNetResultHandler ()=default |
| FNetResultHandler (const FNetResultHandler &)=delete | |
| FNetResultHandler & | operator= (const FNetResultHandler &)=delete |
| FNetResultHandler (FNetResultHandler &&)=delete | |
| FNetResultHandler & | operator= (FNetResultHandler &&)=delete |
| virtual void | Init () |
| virtual EHandleNetResult | HandleNetResult (FNetResult &&InCloseResult) |
Protected Attributes | |
| FNetResultManager * | ResultManager = nullptr |
Result handlers implement result tracking and recovery attempts for select fault types, with the ability to expand custom result handling, within NetDriver subclasses or other arbitrary parts of the netcode.
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virtualdefault |
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delete |
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delete |
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inlinevirtual |
Takes a net result and either handles it or returns 'EHandleNetResult::NotHandled'.
NOTE: InResult is moved when result is Closed/Handled, and not moved when result is NotHandled.
| InResult | Specifies the result |
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delete |
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delete |
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protected |
The Result Manager which the result handler is assigned to