UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FReplicationFragmentUtil Class Reference

#include <ReplicationFragmentUtil.h>

Classes

struct  FCreateFragmentParams
 

Static Public Member Functions

static IRISCORE_API uint32 CreateAndRegisterFragmentsForObject (UObject *Object, FFragmentRegistrationContext &Context, EFragmentRegistrationFlags RegistrationFlags, TArray< FReplicationFragment * > *OutCreatedFragments=nullptr)
 
static IRISCORE_API uint32 CreateAndRegisterFragmentsForObject (const FCreateFragmentParams &Params, FFragmentRegistrationContext &Context, TArray< FReplicationFragment * > *OutCreatedFragments=nullptr)
 

Detailed Description

FPropertyReplicationFragment - used to bind PropertyReplicationStates to their owner

Member Function Documentation

◆ CreateAndRegisterFragmentsForObject() [1/2]

uint32 UE::Net::FReplicationFragmentUtil::CreateAndRegisterFragmentsForObject ( const FCreateFragmentParams Params,
FFragmentRegistrationContext Context,
TArray< FReplicationFragment * > *  OutCreatedFragments = nullptr 
)
static

Create and register all property replication Fragments for the provided object, Descriptors will be created based on the Class of the object Lifetime of created fragments will be managed by the ReplicationSystem If the OutCreatedFragments are provided pointers to the created fragments will be added to the provided array Returns the number of created fragments

◆ CreateAndRegisterFragmentsForObject() [2/2]

uint32 UE::Net::FReplicationFragmentUtil::CreateAndRegisterFragmentsForObject ( UObject Object,
FFragmentRegistrationContext Context,
EFragmentRegistrationFlags  RegistrationFlags,
TArray< FReplicationFragment * > *  OutCreatedFragments = nullptr 
)
static

Simple version of CreateAndRegisterFragmentsForObject


The documentation for this class was generated from the following files: