#include <ReplicationFragment.h>
◆ FReplicationStateOwnerCollector()
| UE::Net::FReplicationStateOwnerCollector::FReplicationStateOwnerCollector |
( |
UObject ** |
InOwners, |
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uint32 |
InMaxOwnerCount |
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) |
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inline |
◆ AddOwner()
| void UE::Net::FReplicationStateOwnerCollector::AddOwner |
( |
UObject * |
Object | ) |
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inline |
◆ GetOwnerCount()
| uint32 UE::Net::FReplicationStateOwnerCollector::GetOwnerCount |
( |
| ) |
const |
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inline |
◆ GetOwners()
| UObject ** UE::Net::FReplicationStateOwnerCollector::GetOwners |
( |
| ) |
const |
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inline |
◆ Reset()
| void UE::Net::FReplicationStateOwnerCollector::Reset |
( |
| ) |
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inline |
The documentation for this class was generated from the following file: