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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for UE::Net::FReplicationStateStorage, including all inherited members.
| AllocBaseline(uint32 ObjectIndex, EReplicationStateType Base) | UE::Net::FReplicationStateStorage | |
| CancelBaselineReservation(uint32 ObjectIndex, uint8 *Storage) | UE::Net::FReplicationStateStorage | |
| CommitBaselineReservation(uint32 ObjectIndex, uint8 *Storage, EReplicationStateType Base) | UE::Net::FReplicationStateStorage | |
| Deinit() | UE::Net::FReplicationStateStorage | |
| FreeBaseline(uint32 ObjectIndex, uint8 *Storage) | UE::Net::FReplicationStateStorage | |
| FReplicationStateStorage() | UE::Net::FReplicationStateStorage | |
| GetState(uint32 ObjectIndex, EReplicationStateType Base) const | UE::Net::FReplicationStateStorage | |
| Init(FReplicationStateStorageInitParams &InitParams) | UE::Net::FReplicationStateStorage | |
| OnMaxInternalNetRefIndexIncreased(UE::Net::Private::FInternalNetRefIndex NewMaxInternalIndex) | UE::Net::FReplicationStateStorage | |
| ReserveBaseline(uint32 ObjectIndex, EReplicationStateType Base) | UE::Net::FReplicationStateStorage | |
| ~FReplicationStateStorage() | UE::Net::FReplicationStateStorage |