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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ReplicationStateStorage.h>
Classes | |
| class | FBaselineReservation |
Public Member Functions | |
| FReplicationStateStorage () | |
| ~FReplicationStateStorage () | |
| void | Init (FReplicationStateStorageInitParams &InitParams) |
| void | Deinit () |
| const uint8 * | GetState (uint32 ObjectIndex, EReplicationStateType Base) const |
| uint8 * | AllocBaseline (uint32 ObjectIndex, EReplicationStateType Base) |
| void | FreeBaseline (uint32 ObjectIndex, uint8 *Storage) |
| FBaselineReservation | ReserveBaseline (uint32 ObjectIndex, EReplicationStateType Base) |
| void | CancelBaselineReservation (uint32 ObjectIndex, uint8 *Storage) |
| void | CommitBaselineReservation (uint32 ObjectIndex, uint8 *Storage, EReplicationStateType Base) |
| void | OnMaxInternalNetRefIndexIncreased (UE::Net::Private::FInternalNetRefIndex NewMaxInternalIndex) |
| UE::Net::FReplicationStateStorage::FReplicationStateStorage | ( | ) |
| UE::Net::FReplicationStateStorage::~FReplicationStateStorage | ( | ) |
| uint8 * UE::Net::FReplicationStateStorage::AllocBaseline | ( | uint32 | ObjectIndex, |
| EReplicationStateType | Base | ||
| ) |
| void UE::Net::FReplicationStateStorage::CancelBaselineReservation | ( | uint32 | ObjectIndex, |
| uint8 * | Storage | ||
| ) |
| void UE::Net::FReplicationStateStorage::CommitBaselineReservation | ( | uint32 | ObjectIndex, |
| uint8 * | Storage, | ||
| EReplicationStateType | Base | ||
| ) |
| void UE::Net::FReplicationStateStorage::Deinit | ( | ) |
| const uint8 * UE::Net::FReplicationStateStorage::GetState | ( | uint32 | ObjectIndex, |
| EReplicationStateType | Base | ||
| ) | const |
| void UE::Net::FReplicationStateStorage::Init | ( | FReplicationStateStorageInitParams & | InitParams | ) |
| void UE::Net::FReplicationStateStorage::OnMaxInternalNetRefIndexIncreased | ( | UE::Net::Private::FInternalNetRefIndex | NewMaxInternalIndex | ) |
Called when the maximum InternalNetRefIndex increased and we need to realloc our lists
| FReplicationStateStorage::FBaselineReservation UE::Net::FReplicationStateStorage::ReserveBaseline | ( | uint32 | ObjectIndex, |
| EReplicationStateType | Base | ||
| ) |