UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FReplicationSystemDelegates Class Reference

#include <ReplicationSystemDelegates.h>

Public Types

using FConnectionAddedDelegate = TMulticastDelegate< void(FConnectionHandle ConnectionHandle)>
 
using FConnectionRemovedDelegate = TMulticastDelegate< void(FConnectionHandle ConnectionHandle)>
 

Public Member Functions

FConnectionAddedDelegate::RegistrationType & OnConnectionAdded ()
 
FConnectionAddedDelegate::RegistrationType & OnConnectionRemoved ()
 

Member Typedef Documentation

◆ FConnectionAddedDelegate

◆ FConnectionRemovedDelegate

Member Function Documentation

◆ OnConnectionAdded()

FReplicationSystemDelegates::FConnectionAddedDelegate::RegistrationType & UE::Net::FReplicationSystemDelegates::OnConnectionAdded ( )
inline

Returns a delegate registration instance allowing the caller to register their FConnectionAddedDelegate. The delegate will be called when a valid and not previously added connection is registered via a FReplicationSystem::AddConnection call. Currently only parent connections will call the delegates.

◆ OnConnectionRemoved()

FReplicationSystemDelegates::FConnectionRemovedDelegate::RegistrationType & UE::Net::FReplicationSystemDelegates::OnConnectionRemoved ( )
inline

Returns a delegate registration instance allowing the caller to register their FConnectionRemovedDelegate. The delegate will be called when a previously successfully added connection is removed via a FReplicationSystem::RemoveConnection call. Currently only parent connections will call the delegates.


The documentation for this class was generated from the following file: