UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FReplicationSystemFactory Class Reference

#include <ReplicationSystem.h>

Static Public Member Functions

static IRISCORE_API UReplicationSystemCreateReplicationSystem (const UReplicationSystem::FReplicationSystemParams &Params)
 
static IRISCORE_API void DestroyReplicationSystem (UReplicationSystem *System)
 
static IRISCORE_API TArrayView< UReplicationSystem * > GetAllReplicationSystems ()
 
static IRISCORE_API FReplicationSystemCreatedDelegateGetReplicationSystemCreatedDelegate ()
 
static IRISCORE_API FReplicationSystemDestroyedDelegateGetReplicationSystemDestroyedDelegate ()
 

Friends

UReplicationSystemGetReplicationSystem (uint32 Id)
 

Member Function Documentation

◆ CreateReplicationSystem()

UReplicationSystem * UE::Net::FReplicationSystemFactory::CreateReplicationSystem ( const UReplicationSystem::FReplicationSystemParams Params)
static

Creates a new ReplicationSystem.

Parameters
ParamsThe settings for the ReplicationSystem.
Returns
A pointer to the newly created ReplicationSystem if it was allowed to created, nullptr if not.

◆ DestroyReplicationSystem()

void UE::Net::FReplicationSystemFactory::DestroyReplicationSystem ( UReplicationSystem System)
static

Destroys a ReplicationSystem.

Parameters
SystemA pointer to the system to destroy. Must have been created with CreateReplicationSystem.
See also
CreateReplicationSystem

◆ GetAllReplicationSystems()

TArrayView< UReplicationSystem * > UE::Net::FReplicationSystemFactory::GetAllReplicationSystems ( )
static

Returns all replication systems. Entries may be null.

◆ GetReplicationSystemCreatedDelegate()

FReplicationSystemCreatedDelegate & UE::Net::FReplicationSystemFactory::GetReplicationSystemCreatedDelegate ( )
static

Static delegate that is triggered just after creating and initializing a new replication system.

◆ GetReplicationSystemDestroyedDelegate()

FReplicationSystemDestroyedDelegate & UE::Net::FReplicationSystemFactory::GetReplicationSystemDestroyedDelegate ( )
static

Static delegate that is triggered before we destroy a replication system.

Friends And Related Symbol Documentation

◆ GetReplicationSystem

UReplicationSystem * GetReplicationSystem ( uint32  Id)
friend

The documentation for this class was generated from the following files: