#include <ObjectPollFrequencyLimiter.h>
◆ FObjectPollFrequencyLimiter()
| UE::Net::Private::FObjectPollFrequencyLimiter::FObjectPollFrequencyLimiter |
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◆ Deinit()
| void UE::Net::Private::FObjectPollFrequencyLimiter::Deinit |
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◆ GetMaxPollingFrames()
We use a uint8 to track frames, so the limit is 255 frames.
◆ Init()
| void UE::Net::Private::FObjectPollFrequencyLimiter::Init |
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uint32 |
MaxActiveObjectCount | ) |
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◆ OnMaxInternalNetRefIndexIncreased()
| void UE::Net::Private::FObjectPollFrequencyLimiter::OnMaxInternalNetRefIndexIncreased |
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FInternalNetRefIndex |
NewMaxInternalIndex | ) |
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◆ SetPollFramePeriod()
◆ SetPollWithObject()
◆ Update()
Produces the list of objects that should be polled this frame. This list is composed of relevant objects that are dirty or that hit their poll period this frame.
The documentation for this class was generated from the following files: