UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::Private::FReplicationConnections Member List

This is the complete list of members for UE::Net::Private::FReplicationConnections, including all inherited members.

AddConnection(uint32 ConnectionId)UE::Net::Private::FReplicationConnectionsinline
Deinit()UE::Net::Private::FReplicationConnections
DeinitDataStreamManager(uint32 ConnectionId)UE::Net::Private::FReplicationConnections
FReplicationConnections(uint32 MaxConnections=128)UE::Net::Private::FReplicationConnectionsinlineexplicit
GetConnection(uint32 ConnectionId) constUE::Net::Private::FReplicationConnectionsinline
GetConnection(uint32 ConnectionId)UE::Net::Private::FReplicationConnectionsinline
GetMaxConnectionCount() constUE::Net::Private::FReplicationConnectionsinline
GetOpenConnections() constUE::Net::Private::FReplicationConnections
GetReplicationView(uint32 ConnectionId) constUE::Net::Private::FReplicationConnectionsinline
GetValidConnections() constUE::Net::Private::FReplicationConnectionsinline
InitDataStreamManager(uint32 ReplicationSystemId, uint32 ConnectionId, UDataStreamManager *DataStreamManager)UE::Net::Private::FReplicationConnections
IsOpenConnection(uint32 ConnectionId) constUE::Net::Private::FReplicationConnectionsinline
IsValidConnection(uint32 ConnectionId) constUE::Net::Private::FReplicationConnectionsinline
RemoveConnection(uint32 ConnectionId)UE::Net::Private::FReplicationConnections
SetConnectionIsClosing(uint32 ConnectionId)UE::Net::Private::FReplicationConnectionsinline
SetReplicationView(uint32 ConnectionId, const FReplicationView &ViewInfo)UE::Net::Private::FReplicationConnections