#include <ReplicationConnections.h>
◆ FReplicationConnections()
| UE::Net::Private::FReplicationConnections::FReplicationConnections |
( |
uint32 |
MaxConnections = 128 | ) |
|
|
inlineexplicit |
◆ AddConnection()
| void UE::Net::Private::FReplicationConnections::AddConnection |
( |
uint32 |
ConnectionId | ) |
|
|
inline |
◆ Deinit()
| void UE::Net::Private::FReplicationConnections::Deinit |
( |
| ) |
|
◆ DeinitDataStreamManager()
| void UE::Net::Private::FReplicationConnections::DeinitDataStreamManager |
( |
uint32 |
ConnectionId | ) |
|
◆ GetConnection() [1/2]
◆ GetConnection() [2/2]
◆ GetMaxConnectionCount()
| uint32 UE::Net::Private::FReplicationConnections::GetMaxConnectionCount |
( |
| ) |
const |
|
inline |
◆ GetOpenConnections()
| FNetBitArray UE::Net::Private::FReplicationConnections::GetOpenConnections |
( |
| ) |
const |
◆ GetReplicationView()
| const FReplicationView & UE::Net::Private::FReplicationConnections::GetReplicationView |
( |
uint32 |
ConnectionId | ) |
const |
|
inline |
◆ GetValidConnections()
| const FNetBitArray & UE::Net::Private::FReplicationConnections::GetValidConnections |
( |
| ) |
const |
|
inline |
◆ InitDataStreamManager()
◆ IsOpenConnection()
| bool UE::Net::Private::FReplicationConnections::IsOpenConnection |
( |
uint32 |
ConnectionId | ) |
const |
|
inline |
◆ IsValidConnection()
| bool UE::Net::Private::FReplicationConnections::IsValidConnection |
( |
uint32 |
ConnectionId | ) |
const |
|
inline |
◆ RemoveConnection()
| void UE::Net::Private::FReplicationConnections::RemoveConnection |
( |
uint32 |
ConnectionId | ) |
|
◆ SetConnectionIsClosing()
| void UE::Net::Private::FReplicationConnections::SetConnectionIsClosing |
( |
uint32 |
ConnectionId | ) |
|
|
inline |
◆ SetReplicationView()
The documentation for this class was generated from the following files: