UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::Private::TChunkedArrayWithChunkManagement< InElementType, BytesPerChunk > Member List

This is the complete list of members for UE::Net::Private::TChunkedArrayWithChunkManagement< InElementType, BytesPerChunk >, including all inherited members.

Add(int32 Count=1)TChunkedArray< InElementType, BytesPerChunk >inline
AddElement(const ElementType &Item)TChunkedArray< InElementType, BytesPerChunk >inline
begin()TChunkedArray< InElementType, BytesPerChunk >inline
begin() constTChunkedArray< InElementType, BytesPerChunk >inline
bHasIntrusiveUnsetOptionalStateTChunkedArray< InElementType, BytesPerChunk >static
ChunksTChunkedArray< InElementType, BytesPerChunk >protected
ChunksType typedefTChunkedArray< InElementType, BytesPerChunk >protected
CopyToLinearArray(TArray< ElementType, OtherAllocator > &DestinationArray)TChunkedArray< InElementType, BytesPerChunk >inline
Emplace(ArgsType &&... Args)TChunkedArray< InElementType, BytesPerChunk >inline
Emplace_GetRef()UE::Net::Private::TChunkedArrayWithChunkManagement< InElementType, BytesPerChunk >inline
Empty(int32 Slack=0)TChunkedArray< InElementType, BytesPerChunk >inline
end()TChunkedArray< InElementType, BytesPerChunk >inline
end() constTChunkedArray< InElementType, BytesPerChunk >inline
GetAllocatedSize(void) constTChunkedArray< InElementType, BytesPerChunk >inline
GetFirstChunkData() constUE::Net::Private::TChunkedArrayWithChunkManagement< InElementType, BytesPerChunk >inline
GetFirstChunkNum() constUE::Net::Private::TChunkedArrayWithChunkManagement< InElementType, BytesPerChunk >inline
IntrusiveUnsetOptionalStateType typedefTChunkedArray< InElementType, BytesPerChunk >
IsEmpty() constTChunkedArray< InElementType, BytesPerChunk >inline
IsValidIndex(int32 Index) constTChunkedArray< InElementType, BytesPerChunk >inline
MoveToLinearArray(TArray< ElementType, OtherAllocator > &DestinationArray)TChunkedArray< InElementType, BytesPerChunk >inline
Num() constTChunkedArray< InElementType, BytesPerChunk >inline
NumElementsTChunkedArray< InElementType, BytesPerChunk >protected
NumElementsPerChunk enum valueTChunkedArray< InElementType, BytesPerChunk >protected
operator()(int32 ElementIndex)TChunkedArray< InElementType, BytesPerChunk >inline
operator()(int32 ElementIndex) constTChunkedArray< InElementType, BytesPerChunk >inline
operator+=(const TArray< ElementType > &Other)TChunkedArray< InElementType, BytesPerChunk >inline
operator+=(const TChunkedArray &Other)TChunkedArray< InElementType, BytesPerChunk >inline
operator=(TChunkedArray &&Other)TChunkedArray< InElementType, BytesPerChunk >inline
operator=(const TChunkedArray &)=defaultTChunkedArray< InElementType, BytesPerChunk >
operator==(FIntrusiveUnsetOptionalState) constTChunkedArray< InElementType, BytesPerChunk >inline
operator[](int32 ElementIndex)TChunkedArray< InElementType, BytesPerChunk >inline
operator[](int32 ElementIndex) constTChunkedArray< InElementType, BytesPerChunk >inline
PopChunkSafe()UE::Net::Private::TChunkedArrayWithChunkManagement< InElementType, BytesPerChunk >inline
Reserve(int32 Number)TChunkedArray< InElementType, BytesPerChunk >inline
Reset()UE::Net::Private::TChunkedArrayWithChunkManagement< InElementType, BytesPerChunk >inline
Shrink()TChunkedArray< InElementType, BytesPerChunk >inline
TChunkedArray(int32 InNumElements=0)TChunkedArray< InElementType, BytesPerChunk >inline
TChunkedArray(TChunkedArray &&Other)TChunkedArray< InElementType, BytesPerChunk >inline
TChunkedArray(const TChunkedArray &)=defaultTChunkedArray< InElementType, BytesPerChunk >
TChunkedArray(FIntrusiveUnsetOptionalState)TChunkedArray< InElementType, BytesPerChunk >inlineexplicit
~TChunkedArray()TChunkedArray< InElementType, BytesPerChunk >inline