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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for UE::Net::Private::TChunkedArrayWithChunkManagement< InElementType, BytesPerChunk >:Additional Inherited Members | |
Public Types inherited from TChunkedArray< InElementType, BytesPerChunk > | |
| using | IntrusiveUnsetOptionalStateType = TChunkedArray |
Static Public Attributes inherited from TChunkedArray< InElementType, BytesPerChunk > | |
| static constexpr bool | bHasIntrusiveUnsetOptionalState |
Protected Types inherited from TChunkedArray< InElementType, BytesPerChunk > | |
| enum | |
| typedef TIndirectArray< FChunk, FDefaultAllocator > | ChunksType |
Protected Attributes inherited from TChunkedArray< InElementType, BytesPerChunk > | |
| ChunksType | Chunks |
| int32 | NumElements |
Most logic in here revolves around batches. As such we need access to the Chunks.
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Constructs a new element at the end of the array. Returns a reference to it.
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Returns a pointer to the first element in the first chunk.
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Returns the number of elements in first chunk.
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Removes the first chunk and all elements in it, if it exists.
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Sets num elements to zero but keeps allocations.