UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE4ChunkedArray_Private::TChunkedArrayIterator< ChunkType, ElementType, NumElementsPerChunk > Struct Template Reference

#include <ChunkedArray.h>

Public Member Functions

ElementType & operator* () const
 
void operator++ ()
 
bool operator!= (const TChunkedArrayIterator &Rhs) const
 

Public Attributes

ChunkType ** Chunk
 
uint32 Count = 0
 
uint32 ElementIndex = 0
 

Member Function Documentation

◆ operator!=()

template<typename ChunkType , typename ElementType , uint32 NumElementsPerChunk>
bool UE4ChunkedArray_Private::TChunkedArrayIterator< ChunkType, ElementType, NumElementsPerChunk >::operator!= ( const TChunkedArrayIterator< ChunkType, ElementType, NumElementsPerChunk > &  Rhs) const
inline

◆ operator*()

template<typename ChunkType , typename ElementType , uint32 NumElementsPerChunk>
ElementType & UE4ChunkedArray_Private::TChunkedArrayIterator< ChunkType, ElementType, NumElementsPerChunk >::operator* ( ) const
inline

◆ operator++()

template<typename ChunkType , typename ElementType , uint32 NumElementsPerChunk>
void UE4ChunkedArray_Private::TChunkedArrayIterator< ChunkType, ElementType, NumElementsPerChunk >::operator++ ( )
inline

Member Data Documentation

◆ Chunk

template<typename ChunkType , typename ElementType , uint32 NumElementsPerChunk>
ChunkType** UE4ChunkedArray_Private::TChunkedArrayIterator< ChunkType, ElementType, NumElementsPerChunk >::Chunk

◆ Count

template<typename ChunkType , typename ElementType , uint32 NumElementsPerChunk>
uint32 UE4ChunkedArray_Private::TChunkedArrayIterator< ChunkType, ElementType, NumElementsPerChunk >::Count = 0

◆ ElementIndex

template<typename ChunkType , typename ElementType , uint32 NumElementsPerChunk>
uint32 UE4ChunkedArray_Private::TChunkedArrayIterator< ChunkType, ElementType, NumElementsPerChunk >::ElementIndex = 0

The documentation for this struct was generated from the following file: