UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::TNetControlMessageImpl< Index, ParamTypes > Class Template Reference

Static Public Member Functions

static uint8 Initialize (const TCHAR *InName)
 
static void Send (UNetConnection *Conn, ParamTypes &... Params)
 
static bool Receive (FInBunch &Bunch, ParamTypes &... Params)
 
static void Discard (FInBunch &Bunch)
 

Member Function Documentation

◆ Discard()

template<int32 Index, typename... ParamTypes>
static void UE::Net::TNetControlMessageImpl< Index, ParamTypes >::Discard ( FInBunch Bunch)
inlinestatic

throws away a message of this type from the passed in bunch

◆ Initialize()

template<int32 Index, typename... ParamTypes>
static uint8 UE::Net::TNetControlMessageImpl< Index, ParamTypes >::Initialize ( const TCHAR InName)
inlinestatic

◆ Receive()

template<int32 Index, typename... ParamTypes>
static bool UE::Net::TNetControlMessageImpl< Index, ParamTypes >::Receive ( FInBunch Bunch,
ParamTypes &...  Params 
)
inlinestatic

receives a message of this type from the passed in bunch

◆ Send()

template<int32 Index, typename... ParamTypes>
static void UE::Net::TNetControlMessageImpl< Index, ParamTypes >::Send ( UNetConnection Conn,
ParamTypes &...  Params 
)
inlinestatic

sends a message of this type on the specified connection's control channel

Note
: const not used only because of the FArchive interface; the parameters are not modified

control channel messages can only be sent on the parent connection


The documentation for this class was generated from the following file: