#include <RenderingThread.h>
◆ FCommandList() [1/2]
| UE::RenderCommandPipe::FCommandList::FCommandList |
( |
FMemStackBase & |
InAllocator | ) |
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inline |
◆ FCommandList() [2/2]
◆ ~FCommandList()
| UE::RenderCommandPipe::FCommandList::~FCommandList |
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| ) |
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inline |
◆ Close()
| void UE::RenderCommandPipe::FCommandList::Close |
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| ) |
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inline |
◆ ConsumeCommands()
| void UE::RenderCommandPipe::FCommandList::ConsumeCommands |
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const LambdaType & |
Lambda | ) |
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inline |
◆ Enqueue() [1/4]
◆ Enqueue() [2/4]
◆ Enqueue() [3/4]
◆ Enqueue() [4/4]
| bool UE::RenderCommandPipe::FCommandList::Enqueue |
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FunctionType && |
Function | ) |
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inline |
◆ IsEmpty()
| bool UE::RenderCommandPipe::FCommandList::IsEmpty |
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| ) |
const |
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inline |
◆ NumCommands()
| int32 UE::RenderCommandPipe::FCommandList::NumCommands |
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| ) |
const |
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inline |
◆ Head
| FCommand* UE::RenderCommandPipe::FCommandList::Head = nullptr |
◆ Num
| int32 UE::RenderCommandPipe::FCommandList::Num = 0 |
◆ Tail
| FCommand* UE::RenderCommandPipe::FCommandList::Tail = nullptr |
The documentation for this class was generated from the following files: