UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::SVT::FTextureRenderResources Member List

This is the complete list of members for UE::SVT::FTextureRenderResources, including all inherited members.

ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel)FRenderResourcestatic
CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)FRenderResourceinlineprotected
EInitPhase enum nameFRenderResource
FRenderResource()FRenderResource
FRenderResource(ERHIFeatureLevel::Type InFeatureLevel)FRenderResource
FRenderResource(const FRenderResource &)FRenderResource
FRenderResource(FRenderResource &&)FRenderResource
FStreamingManagerUE::SVT::FTextureRenderResourcesfriend
GetFeatureLevel() constFRenderResourceinlineprotected
GetFrameIndex() constUE::SVT::FTextureRenderResourcesinline
GetFriendlyName() constFRenderResourceinlinevirtual
GetHeader() constUE::SVT::FTextureRenderResourcesinline
GetImmediateCommandList()FRenderResourceprotectedstatic
GetInitPhase() constFRenderResourceinline
GetListIndex() constFRenderResourceinline
GetNumLogicalMipLevels() constUE::SVT::FTextureRenderResourcesinline
GetOwnerName() constFRenderResourceinline
GetPackedUniforms(FUintVector4 &OutPacked0, FUintVector4 &OutPacked1) constUE::SVT::FTextureRenderResources
GetPageTableTexture() constUE::SVT::FTextureRenderResourcesinline
GetPhysicalTileDataATexture() constUE::SVT::FTextureRenderResourcesinline
GetPhysicalTileDataBTexture() constUE::SVT::FTextureRenderResourcesinline
GetResourceName() constFRenderResourceinline
GetTileDataTextureResolution() constUE::SVT::FTextureRenderResourcesinline
HasValidFeatureLevel() constFRenderResourceinlineprotected
InitPreRHIResources()FRenderResourcestatic
InitResource(FRHICommandListBase &RHICmdList)FRenderResourcevirtual
InitRHI(FRHICommandListBase &RHICmdList) overrideUE::SVT::FTextureRenderResourcesvirtual
IsInitialized() constFRenderResourceinline
operator=(const FRenderResource &Other)FRenderResource
operator=(FRenderResource &&Other)FRenderResource
ReleaseResource()FRenderResourcevirtual
ReleaseRHI() overrideUE::SVT::FTextureRenderResourcesvirtual
ReleaseRHIForAllResources()FRenderResourcestatic
ResourceStateFRenderResource
SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel)FRenderResourceinlineprotected
SetGlobalVolumeResolution_GameThread(const FIntVector3 &GlobalVolumeResolution)UE::SVT::FTextureRenderResources
SetInitPhase(EInitPhase InInitPhase)FRenderResourceinlineprotected
SetOwnerName(FName InOwnerName)FRenderResourceinline
SetResourceName(FName InResourceName)FRenderResourceinline
SetScopeName(FName Name)FRenderResourcestatic
UpdateRHI(FRHICommandListBase &RHICmdList)FRenderResource
~FRenderResource()FRenderResourcevirtual