#include <SparseVolumeTexture.h>
◆ GetFrameIndex()
| int32 UE::SVT::FTextureRenderResources::GetFrameIndex |
( |
| ) |
const |
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inline |
◆ GetHeader()
| const FHeader & UE::SVT::FTextureRenderResources::GetHeader |
( |
| ) |
const |
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inline |
◆ GetNumLogicalMipLevels()
| int32 UE::SVT::FTextureRenderResources::GetNumLogicalMipLevels |
( |
| ) |
const |
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inline |
◆ GetPackedUniforms()
◆ GetPageTableTexture()
◆ GetPhysicalTileDataATexture()
◆ GetPhysicalTileDataBTexture()
◆ GetTileDataTextureResolution()
| FIntVector3 UE::SVT::FTextureRenderResources::GetTileDataTextureResolution |
( |
| ) |
const |
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inline |
◆ InitRHI()
Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
◆ ReleaseRHI()
| void UE::SVT::FTextureRenderResources::ReleaseRHI |
( |
| ) |
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overridevirtual |
Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
◆ SetGlobalVolumeResolution_GameThread()
| void UE::SVT::FTextureRenderResources::SetGlobalVolumeResolution_GameThread |
( |
const FIntVector3 & |
GlobalVolumeResolution | ) |
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◆ FStreamingManager
The documentation for this class was generated from the following files: