UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::SVT::FTextureRenderResources Class Reference

#include <SparseVolumeTexture.h>

+ Inheritance diagram for UE::SVT::FTextureRenderResources:

Public Member Functions

const FHeaderGetHeader () const
 
FIntVector3 GetTileDataTextureResolution () const
 
int32 GetFrameIndex () const
 
int32 GetNumLogicalMipLevels () const
 
FRHITextureReferenceGetPageTableTexture () const
 
FRHITextureReferenceGetPhysicalTileDataATexture () const
 
FRHITextureReferenceGetPhysicalTileDataBTexture () const
 
ENGINE_API void GetPackedUniforms (FUintVector4 &OutPacked0, FUintVector4 &OutPacked1) const
 
ENGINE_API void SetGlobalVolumeResolution_GameThread (const FIntVector3 &GlobalVolumeResolution)
 
virtual ENGINE_API void InitRHI (FRHICommandListBase &RHICmdList) override
 
virtual ENGINE_API void ReleaseRHI () override
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
virtual FString GetFriendlyName () const
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Friends

class FStreamingManager
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Member Function Documentation

◆ GetFrameIndex()

int32 UE::SVT::FTextureRenderResources::GetFrameIndex ( ) const
inline

◆ GetHeader()

const FHeader & UE::SVT::FTextureRenderResources::GetHeader ( ) const
inline

◆ GetNumLogicalMipLevels()

int32 UE::SVT::FTextureRenderResources::GetNumLogicalMipLevels ( ) const
inline

◆ GetPackedUniforms()

void UE::SVT::FTextureRenderResources::GetPackedUniforms ( FUintVector4 OutPacked0,
FUintVector4 OutPacked1 
) const

◆ GetPageTableTexture()

FRHITextureReference * UE::SVT::FTextureRenderResources::GetPageTableTexture ( ) const
inline

◆ GetPhysicalTileDataATexture()

FRHITextureReference * UE::SVT::FTextureRenderResources::GetPhysicalTileDataATexture ( ) const
inline

◆ GetPhysicalTileDataBTexture()

FRHITextureReference * UE::SVT::FTextureRenderResources::GetPhysicalTileDataBTexture ( ) const
inline

◆ GetTileDataTextureResolution()

FIntVector3 UE::SVT::FTextureRenderResources::GetTileDataTextureResolution ( ) const
inline

◆ InitRHI()

void UE::SVT::FTextureRenderResources::InitRHI ( FRHICommandListBase RHICmdList)
overridevirtual

Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.

◆ ReleaseRHI()

void UE::SVT::FTextureRenderResources::ReleaseRHI ( )
overridevirtual

Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.

◆ SetGlobalVolumeResolution_GameThread()

void UE::SVT::FTextureRenderResources::SetGlobalVolumeResolution_GameThread ( const FIntVector3 GlobalVolumeResolution)

Friends And Related Symbol Documentation

◆ FStreamingManager

friend class FStreamingManager
friend

The documentation for this class was generated from the following files: